// Update is called once per frame void Update() { Clicks(); UITextTypeWriter UI = MercyEndTxt.GetComponent <UITextTypeWriter> (); if (Input.GetAxisRaw("Submit") == 1) { if (NOClicks > 1) { if (UI.Finished) { if (TxtNmb == 0) { TxtNmb = 1; NOClicks = 1; UI.StopAllCoroutines(); UI.ChangeText("You danced and bringed peace to the hole world.", 0.05f); UI.Finished = false; } else if (TxtNmb == 1) { TxtNmb = 2; NOClicks = 1; UI.StopAllCoroutines(); UI.ChangeText("THE END.", 0.05f); } } } } }
public void WhenClicked() { MercyTxt.enabled = true; MercyButton.enabled = false; MercyButton.interactable = false; TextBox.enabled = false; x.enabled = false; UITextTypeWriter UI = TextBoxCode.GetComponent <UITextTypeWriter> (); UI.StopAllCoroutines(); SelectFX.Play(); OnMercyMenu = true; }
public void WhenClicked() { TextBox.enabled = false; x.enabled = false; ActText1.enabled = true; ActButton.enabled = false; ActButton.interactable = false; UITextTypeWriter UI = TextBoxCode.GetComponent <UITextTypeWriter> (); UI.StopAllCoroutines(); SelectFX.Play(); OnActMenuNmb = 1; }
public void MainMenTxt() { UITextTypeWriter Text = TextBox.GetComponent <UITextTypeWriter> (); Text.StopAllCoroutines(); Text.ChangeText(Txt, 0f); MainTxt.enabled = true; x.enabled = true; ItemTxt1.enabled = false; ItemTxt2.enabled = false; ItemTxt3.enabled = false; ItemTxt4.enabled = false; Act1.enabled = false; Page.enabled = false; }
public void WhenClicked() { TextBox.enabled = false; x.enabled = false; xFight.enabled = true; FightName.enabled = true; FightButton.enabled = false; FightButton.interactable = false; UITextTypeWriter UI = TextBoxCode.GetComponent <UITextTypeWriter> (); UI.StopAllCoroutines(); SelectFX.Play(); OnFightMenu = true; HealthBar.enabled = true; HealthBarDamaged.enabled = true; }
public void WhenClicked() { Atk.CancelSpawn = false; if (Input.GetAxisRaw("Cancel") == 0) { ItemUsage Item = ItemUsage.GetComponent <ItemUsage> (); UITextTypeWriter Text = TextBox.GetComponent <UITextTypeWriter> (); HeartMove HeartP = Heart.GetComponent <HeartMove> (); if (Item.IsItem1 && Item.IsItem2 && Item.IsItem3 && Item.IsItem4) { SelectFX.Play(); Text.StopAllCoroutines(); } else { if (Input.GetAxisRaw("Horizontal") == 1 || Input.GetAxisRaw("Vertical") == -1) { HeartP.KeyPressed = true; } TextBox.enabled = false; x.enabled = false; Page.enabled = true; ItemButton.enabled = false; ItemButton.interactable = false; UITextTypeWriter UI = TextBoxCode.GetComponent <UITextTypeWriter> (); UI.StopAllCoroutines(); SelectFX.Play(); HeartP.HeartPos = 1; NOfClicks = 1; } if (Item.IsItem1 && Item.IsItem2 && Item.IsItem3 && Item.IsItem4) { } else if (Item.IsItem1 && Item.IsItem2 && Item.IsItem3) { Item4.enabled = true; Item4.transform.position = ItemPos1Temp.transform.position; Item4Pos = 1; } else if (Item.IsItem4 && Item.IsItem2 && Item.IsItem3) { Item1.enabled = true; Item1Pos = 1; } else if (Item.IsItem1 && Item.IsItem3 && Item.IsItem4) { Item2.enabled = true; Item2.transform.position = ItemPos1Temp.transform.position; Item2Pos = 1; } else if (Item.IsItem1 && Item.IsItem2 && Item.IsItem4) { Item3.enabled = true; Item3.transform.position = ItemPos1Temp.transform.position; Item3Pos = 1; } else if (Item.IsItem1 && Item.IsItem2) { Item4.enabled = true; Item3.enabled = true; Item4.transform.position = ItemPos1Temp.transform.position; Item4Pos = 1; } else if (Item.IsItem3 && Item.IsItem4) { Item1.enabled = true; Item2.enabled = true; Item2.transform.position = ItemPos3Temp.transform.position; Item2Pos = 3; } else if (Item.IsItem1 && Item.IsItem4) { Item2.enabled = true; Item3.enabled = true; Item2.transform.position = ItemPos1Temp.transform.position; Item2Pos = 1; } else if (Item.IsItem3 && Item.IsItem1) { Item4.enabled = true; Item2.enabled = true; Item4.transform.position = ItemPos3Temp.transform.position; Item2.transform.position = ItemPos1Temp.transform.position; Item4Pos = 3; Item2Pos = 1; } else { if (Item.IsItem1 == false) { Item1.enabled = true; } else { Item4.transform.position = ItemPos1Temp.transform.position; Item4Pos = 1; Item1Pos = 0; } if (Item.IsItem2 == false) { Item2.enabled = true; } else { Item4.transform.position = ItemPos2Temp.transform.position; Item4Pos = 2; Item2Pos = 0; } if (Item.IsItem3 == false) { Item3.enabled = true; } else { Item4.transform.position = ItemPos3Temp.transform.position; Item4Pos = 3; Item3Pos = 0; } if (Item.IsItem4 == false) { Item4.enabled = true; } else { Item4Pos = 0; } } } }
public void Submit() { Item Script = ItemS.GetComponent <Item> (); HeartMove Pos = Heart.GetComponent <HeartMove> (); PlayerHealth Health = Heart.GetComponent <PlayerHealth> (); UITextTypeWriter MainType = MainTxt.GetComponent <UITextTypeWriter> (); UITextTypeWriter x1Type = x1.GetComponent <UITextTypeWriter> (); UITextTypeWriterX2 x2Type = x2.GetComponent <UITextTypeWriterX2> (); UITextTypeWriterItem1 Item1_1Type = Item1_1.GetComponent <UITextTypeWriterItem1> (); UITextTypeWriter Item1_2Type = Item1_2.GetComponent <UITextTypeWriter> (); if (AxisUsed == true) { MainType.StopAllCoroutines(); if (Pos.HeartPos == 1 && Script.Item1Pos == 1 || Pos.HeartPos == 2 && Script.Item1Pos == 2 || Pos.HeartPos == 3 && Script.Item1Pos == 3 || Pos.HeartPos == 4 && Script.Item1Pos == 4) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem1 = true; Health.PHealth += 10; Script.Item1Pos = 0; x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } if (Pos.HeartPos == 2 && Script.Item2Pos == 2 || Pos.HeartPos == 1 && Script.Item2Pos == 1 || Pos.HeartPos == 3 && Script.Item2Pos == 3 || Pos.HeartPos == 4 && Script.Item2Pos == 4) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem2 = true; Health.PHealth += 10; Script.Item2Pos = 0; //At Least for now, they all have the same descriptions(Applies for all the other items right now) x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } if (Pos.HeartPos == 3 && Script.Item3Pos == 3 || Pos.HeartPos == 1 && Script.Item3Pos == 1 || Pos.HeartPos == 2 && Script.Item3Pos == 2 || Pos.HeartPos == 4 && Script.Item3Pos == 4) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem3 = true; Health.PHealth += 10; Script.Item3Pos = 0; //At Least for now, they all have the same descriptions(Applies for all the other items right now) x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } if (Pos.HeartPos == 4 && Script.Item4Pos == 4 || Pos.HeartPos == 1 && Script.Item4Pos == 1 || Pos.HeartPos == 2 && Script.Item4Pos == 2 || Pos.HeartPos == 3 && Script.Item4Pos == 3) { if (Script.NOfClicks > 1) { if (Input.GetAxisRaw("Submit") != 0) { MainType.StopAllCoroutines(); IsItem4 = true; Health.PHealth += 10; Script.Item4Pos = 0; //At Least for now, they all have the same descriptions(Applies for all the other items right now) x1.enabled = true; Item1_1Type.ChangeText(Item1_1Type.Item1Txt, 0f); Item1_1.enabled = true; ItemTxtOn = true; ItemExit(); } } } } }