public void startType3Aux(Task w) { w.isWaitingForTaskToComplete = true; waiter = w; state = 0; timer = 0.0f; flechaFader.Start(); flechaFader.setFadeValue(0.0f); textFader.Start(); textFader.setOpacity(0.0f); agresiva.Start(); pasiva.Start(); pasivaAgresiva.Start(); asertiva.Start(); agresiva.reset(); pasiva.reset(); pasivaAgresiva.reset(); asertiva.reset(); somethingTouched = false; fader.fadeIn(); myTurn = gameController.playerTurn == gameController.localPlayerN; for (int i = 0; i < resultMasks.Length; ++i) { resultMasks [i].reset(); } agresiva.fadeIn(); pasiva.fadeIn(); pasivaAgresiva.fadeIn(); asertiva.fadeIn(); botonOK.reset(); botonOK.scaleOutImmediately(); }
public void reset() { if (textFader_N != null) { textFader_N.setOpacity(0.0f); } if (imageFader_N != null) { imageFader_N.setFadeValue(0.0f); } if (iconFader_N != null) { iconFader_N.setFadeValue(0.0f); } }
void reset() { state0 = 1; substate0 = 2; timer0 = 0.0f; rootMenu.SetActive(false); signInMenu.SetActive(false); sessionMenu.SetActive(false); sessionMenu2.SetActive(false); sessionMenu2Alt.SetActive(false); registroMenu.SetActive(false); recoveryMenu.SetActive(false); checkMailNotice.SetActive(false); instructionsButton.SetActive(false); versionText.setOpacity(0.0f); giftButton.unpress(); diceButton.unpress(); continueGamePanel.Start(); continueGamePanel.scaleOutImmediately(); continueGame = gameController.checkQuickSaveInfo(); System.DateTime dt = System.DateTime.Now; System.DateTime pcdt = new System.DateTime(playcodeYear, playcodeMonth, playcodeDay, 0, 0, 0); if (dt.CompareTo(pcdt) <= 0) { playcodeInput.text = CorrectPlayCode; playcodeInput.gameObject.SetActive(false); freePlay = true; } else { playcodeInput.text = gameController.quickSaveInfo.playcode; //playcodeInput.gameObject.SetActive (true); //freePlay = false; playcodeInput.gameObject.SetActive(false); freePlay = true; } fader.fadeIn(); instructionsPanel.Start(); instructionsPanel.scaleOutImmediately(); instructionsPanel.gameObject.SetActive(false); creditsHUD.text = "Créditos: "; buyButton.GetComponent <Button> ().interactable = false; }
public void setOpacity(float v) { buttonImage.setFadeValue(v); buttonText.setOpacity(v); }
public void show() { remainingTime = delay; fader.setOpacity(1.0f); }