private void OnMissedNote(UITapPoint tap) { for (int j = 0; j < moodValues.Count; j++) { //Debug.Log("PENALTY: " + moodValues[j].mood + " : " + moodValues[j].value); moodValues[j].value -= PENALTY; uiScoring.SetScore(moodValues[j].mood, moodValues[j].value); } if (hand.Count == 0) { DrawCards(1); } }
private void OnBuildTapPoint(UITapPoint ui, Note note) { ui.SetupNote(0, note); tapPoints.Add(ui); }