コード例 #1
0
ファイル: UIControler.cs プロジェクト: OrangeZhang/MyScripts
 /// <summary>
 /// 删除UI界面
 /// </summary>
 public void DeleteUI(UITAG uitag)
 {
     if(uitag != UITAG.UI_None)
     {
         if (!_UIGameobjDic.ContainsKey (uitag))
             Debug.LogError (uitag + "    不存在!");
         else
         {
             GameObject Gameobj = _UIGameobjDic [uitag];
             if (Gameobj != null)
             {
                 _UIGameobjDic.Remove(uitag);
                 Destroy (Gameobj);
                 Debug.Log(uitag + "    删除!");
             }
         }
     }
     else
     {
         Debug.LogError(uitag);
     }
 }
コード例 #2
0
ファイル: UIControler.cs プロジェクト: OrangeZhang/MyScripts
    /// <summary>
    /// 返回上一个UI界面
    /// </summary>
    public void GoBack()
    {
        if(PrefabsPool.GetInstance()._UIPrefabBindingDic [NowUITAG].NeedGoBackToMainMenu)
        {
            GoToMainMenu();
        }
        else
        {
            if (LastUITAG != UITAG.UI_None)
            {
                DeleteUI (NowUITAG);
                if(LastUITAG != UITAG.UI_None)
                {
                    if (!_UIGameobjDic.ContainsKey (LastUITAG))
                    {
                        Object obj = Resources.Load (PrefabsPool.GetInstance()._UIPrefabBindingDic [LastUITAG].uipath);
                        GameObject Gameobj = GameObject.Instantiate (obj) as GameObject;
                        Gameobj.name = obj.name;
                        Gameobj.transform.parent = GameObject.Find ("UI Root").transform;
                        Gameobj.transform.localScale = Vector3.one;
                        _UIGameobjDic.Add (LastUITAG, Gameobj);
                        if(PrefabsPool.GetInstance()._UIPrefabBindingDic[LastUITAG].NeedGoBack)
                        {
                            InstantiateGoBack(Gameobj);
                        }

                        NowUITAG = LastUITAG;
                        LastUITAG = _LastUITAGDic[LastUITAG];

                        Debug.Log(LastUITAG + "    加载成功!");
                    }
                }
                else
                {
                    Debug.LogError(LastUITAG);
                }
            }
            else
            {
                Debug.LogError(LastUITAG);
            }
        }
    }
コード例 #3
0
ファイル: UIControler.cs プロジェクト: OrangeZhang/MyScripts
 /// <summary>
 /// 从这个界面 跳到 下一个界面
 /// </summary>
 public void GoToNextUI(UITAG uitagto)
 {
     if (uitagto != UITAG.UI_None)
     {
         if(uitagto == UITAG.UI_MainMenu)
         {
             Debug.LogWarning("最好选择方法:GoToMainMenu()来返回主菜单!");
         }
         DeleteUI (NowUITAG);
         PopUpUI (uitagto);
     }
     else
     {
         Debug.LogError(uitagto);
     }
 }
コード例 #4
0
ファイル: UIControler.cs プロジェクト: OrangeZhang/MyScripts
    /// <summary>
    /// 弹出UI界面
    /// </summary>
    public void PopUpUI(UITAG uitag)
    {
        if(uitag != UITAG.UI_None)
        {
            if(uitag == UITAG.UI_MainMenu)
            {
                _LastUITAGDic.Clear();
            }
            if (!_UIGameobjDic.ContainsKey (uitag))
            {
                Object obj = Resources.Load (PrefabsPool.GetInstance()._UIPrefabBindingDic [uitag].uipath);
                GameObject Gameobj = GameObject.Instantiate (obj) as GameObject;
                Gameobj.name = obj.name;
                Gameobj.transform.parent = GameObject.Find ("UI Root").transform;
                Gameobj.transform.localScale = Vector3.one;
                if(!_UIGameobjDic.ContainsKey(uitag))
                    _UIGameobjDic.Add (uitag, Gameobj);

                if(PrefabsPool.GetInstance()._UIPrefabBindingDic[uitag].NeedGoBack)
                {
                    InstantiateGoBack(Gameobj);
                }

                LastUITAG = NowUITAG;
                NowUITAG = uitag;

                if(!_LastUITAGDic.ContainsKey(uitag))
                {
                    _LastUITAGDic.Add(uitag,LastUITAG);
                }

                Debug.Log(uitag + "    加载成功!");
            }

        }
        else
        {
            Debug.LogError(uitag);
        }
    }
コード例 #5
0
ファイル: UIControler.cs プロジェクト: OrangeZhang/MyScripts
    /// <summary>
    /// 删除所有界面,直接跳到主菜单
    /// </summary>
    public void GoToMainMenu()
    {
        if(_UIGameobjDic.Count > 0)
        {
            foreach(KeyValuePair<UITAG,GameObject> DicObj in _UIGameobjDic)
            {
                GameObject GameObj = DicObj.Value;
                if(GameObj != null)
                {
                    Destroy (DicObj .Value);
                    Debug.Log(DicObj.Key + "    删除!");
                }
                else
                    Debug.LogError("Value为空!");
            }
            _UIGameobjDic.Clear();
        }
        PopUpUI(UITAG.UI_MainMenu);

        LastUITAG = UITAG.UI_None;
        NowUITAG = UITAG.UI_MainMenu;
    }