コード例 #1
0
 public SampleViewport(UISurfaceViewportControl vw)
 {
     this.vw = vw;
     //  var workingArea = System.Windows.Forms.Screen.PrimaryScreen.WorkingArea;
     this.primaryScreenWorkingAreaW = 800; // workingArea.Width;
     this.primaryScreenWorkingAreaH = 600; // orkingArea.Height;
 }
コード例 #2
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 public AppHostNeutral(UISurfaceViewportControl vw)
 {
     //---------------------------------------
     //this specific for WindowForm viewport
     //---------------------------------------
     _vw = vw;
 }
コード例 #3
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ファイル: CpuBlitAppModule.cs プロジェクト: BiDuc/PixelFarm
 public void Close()
 {
     if (_surfaceViewport != null)
     {
         _surfaceViewport.Close();
         _surfaceViewport = null;
     }
     _rootGfx = null;
 }
コード例 #4
0
ファイル: CpuBlitAppModule.cs プロジェクト: BiDuc/PixelFarm
        public void BindSurface(LayoutFarm.UI.UISurfaceViewportControl surfaceViewport)
        {
            _myWidth  = 800;
            _myHeight = 600;


            _surfaceViewport = surfaceViewport;
            _rootGfx         = surfaceViewport.RootGfx;
        }
コード例 #5
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 public void Close()
 {
     _demoBase.CloseDemo();
     if (_surfaceViewport != null)
     {
         _surfaceViewport.Close();
         _surfaceViewport = null;
     }
     _rootGfx   = null;
     _glControl = null;
 }
コード例 #6
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        public override void BindWindowControl(Control windowControl)
        {
            _windowControl = (UISurfaceViewportControl)windowControl;
            SetBaseCanvasViewport(_openGLViewport = new OpenGLCanvasViewport(
                                      this.RootGfx,
                                      new Size(windowControl.Width, windowControl.Height)));

            RootGfx.SetPaintDelegates(
                (r) =>
            {
            },     //still do nothing
                this.PaintToOutputWindow);

            ////--------------------
            ////---------------------------------------
            //myGLControl.SetGLPaintHandler(HandleGLPaint);
            //hh1 = miniGLControl.Handle;
            //miniGLControl.MakeCurrent();
            //int max = Math.Max(this.Width, this.Height);
            //canvas2d = PixelFarm.Drawing.GLES2.GLES2Platform.CreateCanvasGL2d(max, max);
            //canvasPainter = new GLCanvasPainter(canvas2d, max, max);
            ////create text printer for opengl
            ////----------------------
            ////1. win gdi based
            ////var printer = new WinGdiFontPrinter(canvas2d, w, h);
            ////canvasPainter.TextPrinter = printer;
            ////----------------------
            ////2. raw vxs
            ////var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter);
            ////canvasPainter.TextPrinter = printer;
            ////----------------------
            ////3. agg texture based font texture
            ////var printer = new AggFontPrinter(canvasPainter, w, h);
            ////canvasPainter.TextPrinter = printer;
            ////----------------------
            ////4. texture atlas based font texture

            ////------------
            ////resolve request font


            //var printer = new GLBmpGlyphTextPrinter(canvasPainter, YourImplementation.BootStrapWinGdi.myFontLoader);
            //canvasPainter.TextPrinter = printer;



            ////--------------------
            //openGLViewport.NotifyWindowControlBinding();
#if DEBUG
            _openGLViewport.dbugOutputWindow = this;
#endif
            this.EvaluateScrollbar();
        }
コード例 #7
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        public void CreateMainForm()
        {
            int           w = 800, h = 600;
            GlFwForm      form1          = new GlFwForm(w, h, "PixelFarm on GLfw and GLES2");
            MyRootGraphic myRootGfx      = new MyRootGraphic(w, h, s_textServices);
            var           canvasViewport = new UISurfaceViewportControl();

            canvasViewport.InitRootGraphics(myRootGfx, myRootGfx.TopWinEventPortal, InnerViewportKind.GLES);
            canvasViewport.SetBounds(0, 0, w, h);
            form1.Controls.Add(canvasViewport);


            //demoContext2.LoadDemo(new T45_TextureWrap());
            //demoContext2.LoadDemo(new T48_MultiTexture());
            //demoContext2.LoadDemo(new T107_1_DrawImages());
            _demoBase = new OpenTkEssTest.T108_LionFill();//new T45_TextureWrap(),T48_MultiTexture()
            //_demoBase = new T110_DrawText();
            //_demoBase = new T107_1_DrawImages();

            _demoContext = new GLDemoContext(w, h);
            _demoContext.SetTextPrinter(painter =>
            {
                var printer         = new PixelFarm.DrawingGL.GLBitmapGlyphTextPrinter(painter, s_textServices);
                painter.TextPrinter = printer;
                //create text printer for opengl
                //----------------------
                //1. win gdi based
                //var printer = new WinGdiFontPrinter(canvas2d, w, h);
                //canvasPainter.TextPrinter = printer;
                //----------------------
                //2. raw vxs
                //var printer = new PixelFarm.Drawing.Fonts.VxsTextPrinter(canvasPainter);
                //canvasPainter.TextPrinter = printer;
                //----------------------
                //3. agg texture based font texture
                //var printer = new AggFontPrinter(canvasPainter, w, h);
                //canvasPainter.TextPrinter = printer;
                //----------------------
                //4. texture atlas based font texture
                //------------
                //resolve request font
                //var printer = new GLBmpGlyphTextPrinter(canvasPainter, YourImplementation.BootStrapWinGdi.myFontLoader);
                //canvasPainter.TextPrinter = printer;
            });


            form1.SetDrawFrameDelegate(e => _demoContext.Render());
            _demoContext.LoadDemo(_demoBase);
        }
コード例 #8
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        public void BindSurface(LayoutFarm.UI.UISurfaceViewportControl surfaceViewport)
        {
            _surfaceViewport = surfaceViewport;
            _rootGfx         = surfaceViewport.RootGfx;

            //----------------------
            _glControl = surfaceViewport.GetOpenTKControl();
            _myWidth   = _glControl.Width;
            _myHeight  = _glControl.Height;


            IntPtr hh1 = _glControl.Handle; //ensure that contrl handler is created

            _glControl.MakeCurrent();
        }
コード例 #9
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        public void CreateMainForm(int w, int h)
        {
            GlFwForm      form1          = new GlFwForm(w, h, "PixelFarm on GLfw and GLES2");
            MyRootGraphic myRootGfx      = new MyRootGraphic(w, h, s_textServices);
            var           canvasViewport = new UISurfaceViewportControl();

            canvasViewport.InitRootGraphics(myRootGfx, myRootGfx.TopWinEventPortal, InnerViewportKind.GLES);
            canvasViewport.SetBounds(0, 0, w, h);
            form1.Controls.Add(canvasViewport);


            _surfaceViewport = canvasViewport;
            LayoutFarm.AppHostNeutral appHost = new LayoutFarm.AppHostNeutral(canvasViewport);
            form1.SetDrawFrameDelegate(e =>
            {
                _surfaceViewport.PaintMeFullMode();
            });
            if (_app != null)
            {
                appHost.StartApp(_app);//start app
                canvasViewport.TopDownRecalculateContent();
                canvasViewport.PaintMe();
            }
        }
コード例 #10
0
ファイル: EaseViewport.cs プロジェクト: ywscr/HtmlRenderer
 internal EaseViewport(UISurfaceViewportControl viewportControl)
 {
     this.viewportControl = viewportControl;
     this.sampleViewport  = new SampleViewport(viewportControl);
 }