/// <summary> /// 对加载好的预制做处理 /// </summary> /// <param name="asetName"></param> /// <param name="go"></param> void OnAssetProcess(string asetName, GameObject go) { mLoading = false; mMenuObject = go; mMenuObject.transform.SetParent(parentTransform == null ? mDMono.transform.parent : parentTransform); mMenuObject.transform.position = Vector3.zero; mMenuObject.transform.localScale = Vector3.one; mMenuObject.transform.rotation = Quaternion.identity; mMenu = mMenuObject.GetComponent <UIController>(); if (mMenu != null) { mMenu.MCurrentViewName = asetName; mMenu.destroyHandler = new System.Action <UIController>(DestroyMenuHandler); } if (mShow) { if (mMenu != null) { mMenu.SetMenuData(mParam); mMenu.PlayTween(); if (mQueue) { mMenu.Queue(); } else { mMenu.Open(); } } else { mMenuObject.CustomSetActive(true); mMenuObject.BroadcastMessage("SetMenuData", mParam, SendMessageOptions.DontRequireReceiver); } } else { if (mMenu != null) { UIStack.Close(mMenu); } else { mMenuObject.CustomSetActive(false); } } if (mOnReady != null) { mOnReady(mMenuObject); mOnReady = null; } GlobalMenuManager.Instance.OpenUIEnd(menuPrefabName); }
/// <summary> /// shortcut for UIStack.Close /// </summary> public void Close() { if (this.gameObject != null) { EB.Debug.LogUI("执行【<color=#00ff00>{0}</color>】预设UIController中<color=#ff0000>Close</color>方法", this.gameObject.name); } if (UIStack.Instance != null && UIStack.Instance.gameObject.activeSelf) { UIStack.Close(this); //ToDo:暂时屏蔽 //if (GlobalMenuManager.Instance != null && gameObject != null) //{ // GlobalMenuManager.Instance.SetUIEnabled(MCurrentViewName, false); //} if (gameObject != null) { GlobalUtils.CallStaticHotfix("Hotfix_LT.UI.GlobalMenuManager", "SetUIEnabledFromILR", MCurrentViewName, false); } } IsFirstLoad = false; HasPlayedTween = false; }