private bool Init(UISortieShip.Direction iDirection) { base.sprite.spriteName = "fuki_yojou"; base.sprite.MakePixelPerfect(); this.SetBalloonPos(iDirection); base.get_transform().localScaleZero(); return(true); }
private bool InitText(UISortieShip.Direction iDirection, enumMapEventType iEventType, enumMapWarType iWarType) { _uiItem.transform.localScaleZero(); _clsAirRecResult.transform.localScaleZero(); _uiText.transform.localScaleOne(); SetBalloonPos(iDirection); SetText(iEventType, iWarType); return(true); }
private UISortieShip VirtualCtor(UISortieShip.Direction iDirection) { this._uiInputIcon.alpha = 0f; this._iDirection = iDirection; Vector3 vector = (this._iDirection != UISortieShip.Direction.Left) ? Vector3.get_zero() : (Vector3.get_down() * 180f); base.get_transform().set_localRotation(Quaternion.Euler(vector)); return(this); }
private bool InitAirRec(UISortieShip.Direction iDirection, MapEventAirReconnaissanceModel eventAirRecModel, MapEventItemModel eventItemModel) { _uiItem.transform.localScaleZero(); _uiText.transform.localScaleZero(); SetBalloonPos(iDirection); _clsAirRecResult.Init(eventAirRecModel.SearchResult, eventItemModel); _clsAirRecResult.transform.localScaleOne(); return(true); }
public static ProdBalloon Instantiate(ProdBalloon prefab, Transform parent, UISortieShip.Direction iDirection, MapEventItemModel itemModel) { ProdBalloon prodBalloon = UnityEngine.Object.Instantiate(prefab); prodBalloon.transform.parent = parent; prodBalloon.transform.localPositionZero(); prodBalloon.transform.localScaleZero(); prodBalloon.InitPortBackEo(iDirection, itemModel); return(prodBalloon); }
public static ProdBalloon Instantiate(ProdBalloon prefab, Transform parent, UISortieShip.Direction iDirection, MapEventAirReconnaissanceModel eventAirRecModel, MapEventItemModel eventItemModel) { ProdBalloon prodBalloon = UnityEngine.Object.Instantiate(prefab); prodBalloon.transform.parent = parent; prodBalloon.transform.localPositionZero(); prodBalloon.transform.localScaleZero(); prodBalloon.InitAirRec(iDirection, eventAirRecModel, eventItemModel); return(prodBalloon); }
private bool InitPortBackEo(UISortieShip.Direction iDirection, MapEventItemModel itemModel) { _uiItem.transform.localScaleOne(); _uiItem.widget.alpha = 1f; _clsAirRecResult.transform.localScaleZero(); _uiText.transform.localScaleZero(); SetBalloonPos(iDirection); SetGetItem(itemModel); return(true); }
public static ProdBalloon Instantiate(ProdBalloon prefab, Transform parent, UISortieShip.Direction iDirection, MapEventAirReconnaissanceModel eventAirRecModel, MapEventItemModel eventItemModel) { ProdBalloon prodBalloon = Object.Instantiate <ProdBalloon>(prefab); prodBalloon.get_transform().set_parent(parent); prodBalloon.get_transform().localPositionZero(); prodBalloon.get_transform().localScaleZero(); prodBalloon.InitAirRec(iDirection, eventAirRecModel, eventItemModel); return(prodBalloon); }
public static ProdBalloon Instantiate(ProdBalloon prefab, Transform parent, UISortieShip.Direction iDirection, MapEventItemModel itemModel) { ProdBalloon prodBalloon = Object.Instantiate <ProdBalloon>(prefab); prodBalloon.get_transform().set_parent(parent); prodBalloon.get_transform().localPositionZero(); prodBalloon.get_transform().localScaleZero(); prodBalloon.InitPortBackEo(iDirection, itemModel); return(prodBalloon); }
public static ProdBalloon Instantiate(ProdBalloon prefab, Transform parent, UISortieShip.Direction iDirection, enumMapEventType iEventType, enumMapWarType iWarType) { ProdBalloon prodBalloon = Object.Instantiate <ProdBalloon>(prefab); prodBalloon.get_transform().set_parent(parent); prodBalloon.get_transform().localPositionZero(); prodBalloon.get_transform().localScaleZero(); prodBalloon.InitText(iDirection, iEventType, iWarType); return(prodBalloon); }
public static ProdBalloon Instantiate(ProdBalloon prefab, Transform parent, UISortieShip.Direction iDirection, enumMapEventType iEventType, enumMapWarType iWarType) { ProdBalloon prodBalloon = UnityEngine.Object.Instantiate(prefab); prodBalloon.transform.parent = parent; prodBalloon.transform.localPositionZero(); prodBalloon.transform.localScaleZero(); prodBalloon.InitText(iDirection, iEventType, iWarType); return(prodBalloon); }
protected override void SetBalloonPos(UISortieShip.Direction iDirection) { switch (iDirection) { case UISortieShip.Direction.Left: base.transform.localPosition = new Vector3(-71f, 17f, 0f); break; case UISortieShip.Direction.Right: base.transform.localPosition = new Vector3(71f, 17f, 0f); break; } }
protected override void SetBalloonPos(UISortieShip.Direction iDirection) { if (iDirection != UISortieShip.Direction.Left) { if (iDirection == UISortieShip.Direction.Right) { base.get_transform().set_localPosition(new Vector3(71f, 17f, 0f)); } } else { base.get_transform().set_localPosition(new Vector3(-71f, 17f, 0f)); } }
private void CalcDirection(Vector3 from, Vector3 to) { int num = Math.Sign(Mathe.Direction(from, to).x); if (num == -1) { this._iStartDirection = UISortieShip.Direction.Left; this._uiAircraft.get_transform().localEulerAnglesY(180f); } else if (num == 1) { this._iStartDirection = UISortieShip.Direction.Right; this._uiAircraft.get_transform().localEulerAnglesY(0f); } }
protected override void SetBalloonPos(UISortieShip.Direction iDirection) { switch (iDirection) { case UISortieShip.Direction.Left: base.transform.localPosition = new Vector3(71f, 17f, 0f); base.sprite.flip = UIBasicSprite.Flip.Horizontally; break; case UISortieShip.Direction.Right: base.transform.localPosition = new Vector3(-71f, 17f, 0f); base.sprite.flip = UIBasicSprite.Flip.Horizontally; break; } }
protected override void SetBalloonPos(UISortieShip.Direction iDirection) { if (iDirection != UISortieShip.Direction.Left) { if (iDirection == UISortieShip.Direction.Right) { base.get_transform().set_localPosition(new Vector3(-71f, 17f, 0f)); base.sprite.flip = UIBasicSprite.Flip.Horizontally; } } else { base.get_transform().set_localPosition(new Vector3(71f, 17f, 0f)); base.sprite.flip = UIBasicSprite.Flip.Horizontally; } }
private void CalcDirection(Vector3 from, Vector3 to) { Vector3 vector = Mathe.Direction(from, to); switch (Math.Sign(vector.x)) { case -1: _iStartDirection = UISortieShip.Direction.Left; _uiAircraft.transform.localEulerAnglesY(180f); break; case 1: _iStartDirection = UISortieShip.Direction.Right; _uiAircraft.transform.localEulerAnglesY(0f); break; } }
protected abstract void SetBalloonPos(UISortieShip.Direction iDirection);
public static UISortieShip Instantiate(UISortieShip prefab, Transform parent, UISortieShip.Direction iDirection) { UISortieShip uISortieShip = Object.Instantiate <UISortieShip>(prefab); uISortieShip.get_transform().set_parent(parent); uISortieShip.get_transform().localPositionZero(); uISortieShip.get_transform().localScaleOne(); return(uISortieShip.VirtualCtor(iDirection)); }
public static ProdCommentBalloon Instantiate(ProdCommentBalloon prefab, Transform parent, UISortieShip.Direction iDirection) { ProdCommentBalloon prodCommentBalloon = Object.Instantiate(prefab); prodCommentBalloon.transform.parent = parent; prodCommentBalloon.transform.localScaleZero(); prodCommentBalloon.transform.localPositionZero(); prodCommentBalloon.Init(iDirection); return(prodCommentBalloon); }
private bool Init(UISortieShip.Direction iDirection, MapCommentKind iKind) { this.SetBalloonComment(iKind); this.SetBalloonPos(iDirection); return(true); }
public static ProdCommentBalloon Instantiate(ProdCommentBalloon prefab, Transform parent, UISortieShip.Direction iDirection, MapCommentKind iKind) { ProdCommentBalloon prodCommentBalloon = Object.Instantiate <ProdCommentBalloon>(prefab); prodCommentBalloon.get_transform().set_parent(parent); prodCommentBalloon.get_transform().localScaleZero(); prodCommentBalloon.get_transform().localPositionZero(); prodCommentBalloon.Init(iDirection, iKind); return(prodCommentBalloon); }