void ShowShop(int index) { int count = ShopGameObject.transform.childCount; while (count > 0) { count--; DestroyImmediate(ShopGameObject.transform.GetChild(0).gameObject); } Dictionary <int, BagItemBean> beans = BagItemBean.beans; foreach (var v in beans) { if (v.Value.type == index) { GameObject item = Instantiate(ShopItem); item.transform.SetParent(ShopGameObject.transform); if (!item.activeSelf) { item.SetActive(true); } item.transform.localScale = Vector3.one; UIShopItem uiShopItem = item.GetComponent <UIShopItem>(); uiShopItem.SetData(v.Value); } } }
/// <summary> /// 生成商店项目 并对UIShopItem赋值 /// </summary> /// <returns></returns> IEnumerator InitItems() { int count = 0; int page = 0; foreach (var kv in DataManager.Instance.ShopItems[this.shop.ID]) { if (kv.Value.Status > 0) { GameObject go = Instantiate(shopItem, itemRoot[page]); UIShopItem uiItem = go.GetComponent <UIShopItem>(); uiItem.SetShopItem(kv.Key, kv.Value, this); //分页 //count++; //if (count>=10) //{ // count = 0; // page++; // itemRoot[page].gameObject.SetActive(true); //} } } yield return(null); }
public void UpdateActiveItems(UIShopItem shopItem) { if (Id != shopItem.Source.GroupId) { return; } var shopController = GameController.Instance.ShopController; if (shopController.ActiveItems.TryGetValue(Id, out string prevActiveSkinId)) { if (prevActiveSkinId != shopItem.Source.Id) { shopController.ActiveItems[Id] = shopItem.Source.Id; var prevActiveSkin = shopItems.Find(x => x.Source.Id == prevActiveSkinId); if (prevActiveSkin) { prevActiveSkin.Source.State = State.Bought; prevActiveSkin.UpdateItem(); } } } else { shopController.ActiveItems.Add(Id, shopItem.Source.Id); } shopItem.UpdateItem(); }
public void SelectShopItem(UIShopItem item) { if (selectShopItem != null) { selectShopItem.Selected = true; } selectShopItem = item; }
public void SelectedShopItem(UIShopItem Item) { if (selectedItem != null) { selectedItem.Selceted = false; } selectedItem = Item; }
public void SelectShopItem(UIShopItem item) { //把上一个选中的项目改为否 if (selectedItem != null) { selectedItem.Selected = false; } //绑定新的选中项目 selectedItem = item; }
public void Equip() { if (equippedItem != null) { equippedItem.Unequip(); } borderParent.SetActive(true); SetAllBorders(orangeColor); equippedItem = this; }
/// <summary> /// Use for refresh weapon list. /// </summary> void ReloadItems() { Weapon[] weaponTable = WeaponManager.instance.GetWeaponTable(); shopItems = new UIShopItem[weaponTable.Length]; foreach (Weapon item in weaponTable) { GameObject instance = GameObject.Instantiate <GameObject>(shopItemPrefab); instance.transform.SetParent(transform); UIShopItem shopItem = instance.GetComponent <UIShopItem>(); shopItem.Initialize(item); shopItems[(int)item.type] = shopItem; } }
IEnumerator InitItems() { int i = 0; foreach (var kv in DataManager.Instance.ShopItems[shop.ID]) { if (kv.Value.Status > 0) { GameObject go = Instantiate(ShopItem, itemRoot[i / 22]); UIShopItem ui = go.GetComponent <UIShopItem>(); ui.SetShopItem(kv.Key, kv.Value, this); i++; } } yield return(null); }
void ShowItem(List <EquipInfo> shopInfos, ShopItemType type) { if (null != m_prefab) { if (m_shopItems.Count < shopInfos.Count) { for (int i = m_shopItems.Count; i < shopInfos.Count; i++) { GameObject uiObject = (GameObject)GameObject.Instantiate(m_prefab); uiObject.transform.SetParent(m_parent); uiObject.transform.localScale = Vector3.one; UIShopItem item = Util.AddComponent <UIShopItem>(uiObject); m_shopItems.Add(item); } } for (int i = 0; i < m_shopItems.Count; i++) { if (i < shopInfos.Count) { if (type == ShopItemType.ShopItem_ALL) { m_shopItems[i].SetShopItemInfo(shopInfos[i]); Util.SetActive(m_shopItems[i].Cache, true); } else { if (shopInfos[i].equipType + 1 == (int)type) { m_shopItems[i].SetShopItemInfo(shopInfos[i]); Util.SetActive(m_shopItems[i].Cache, true); } else { Util.SetActive(m_shopItems[i].Cache, false); } } } else { Util.SetActive(m_shopItems[i].Cache, false); } } } }
public void Init(UIShopItem shopItem, InventoryItem item) { originalColor = bgImg.color; uiShopItem = shopItem; if (isDisabled) { DisableButton(); } txtPrice.text = item.WeaponConfig.BasePrice.ToString(); uiPointable = GetComponent <UIPointable>(); if (uiPointable != null) { uiPointable.Initialize( OnPointerEnter, OnPointerExit, OnPointerClick ); } }
public void Init(string itemKey, bool equiped = false) { key = itemKey; GameController.StopItem data = GameController.instance.allShopItems[key]; subTitleText.text = data.upgradeString; if (!data.weapon) { UpdateMainText(); weaponIcon.enabled = false; } else { mainText.enabled = false; weaponIcon.sprite = WeaponManager.instance.GetIconFromName(key); } int numLevels = data.costs.Length; for (int i = 0; i < numLevels; i++) { if (i > 0) { GameObject newBarObj = Instantiate(bars[0].gameObject, bars[0].transform.parent); bars.Add(newBarObj.GetComponent <Image>()); } bars[i].color = (data.currentLevel > i) ? orangeColor : grayColor; } borders = borderParent.GetComponentsInChildren <Image>(); if (equiped) { SetAllBorders(orangeColor); equippedItem = this; } else { borderParent.SetActive(false); } }
public void DisplayItems(InventoryConfig inventoryConfig) { HideNextLevelButton(); foreach (UIShopItem item in items) { if (item != null) { Destroy(item.gameObject); } } foreach (InventoryItem item in inventoryConfig.AvailableItems) { UIShopItem uiShopItem = Instantiate(config.UIShopItemPrefab); uiShopItem.Init(item); uiShopItem.SetParent(uiShopItemContainer); items.Add(uiShopItem); } SetCurrency(inventoryConfig.Currency); }
public void Select() { if (selectedItem != null) { selectedItem.Deselect(); } borderParent.SetActive(true); if (!isEquipped) { SetAllBorders(Color.white); } else { SetAllBorders(orangeColor); } Shop.instance.OnItemSelected(key); selectedItem = this; }
public void RefreshItems() { _shopItemGrid.Clear(); if (Main.netMode == 1) { MessageSender.SendGetNormalShop(-1); } else { for (var i = 0; i < 19; i++) { var testinfo = new JsonData.SimplifiedMarketItem { ItemID = Main.rand.Next(Main.itemTexture.Length), Price = Main.rand.Next(1, 10) * 10000, Discount = Main.rand.Next(0, 5) * 5, }; var bar = new UIShopItem(testinfo); _shopItemGrid.Add(bar); } } _relaxTimer = 180; _rotation = 0f; }
public void Init() { //float currentHeight = 0; string equipedWeapon = PlayerPrefs.GetString("weapon", "pistol"); List <GameController.StopItem> upgradeItems = new List <GameController.StopItem>(); List <GameController.StopItem> weaponItems = new List <GameController.StopItem>(); foreach (KeyValuePair <string, GameController.StopItem> pair in GameController.instance.allShopItems) { if (pair.Value.weapon) { weaponItems.Add(pair.Value); } else { upgradeItems.Add(pair.Value); } } foreach (GameController.StopItem item in upgradeItems) { GameObject newItem = Instantiate(shopItemPrefab, content.transform); UIShopItem ui = newItem.GetComponent <UIShopItem>(); ui.Init(item.upgradeString); uiShopItems.Add(item.upgradeString, ui); } foreach (GameController.StopItem item in weaponItems) { GameObject newItem = Instantiate(shopItemPrefab, content.transform); UIShopItem ui = newItem.GetComponent <UIShopItem>(); ui.Init(item.upgradeString, item.upgradeString == equipedWeapon); uiShopItems.Add(item.upgradeString, ui); } // FOR SEPARATE GRIDS //upgradeTitleText.rectTransform.anchoredPosition = new Vector2(0, -currentHeight); //currentHeight += upgradeTitleText.rectTransform.rect.height + padding; //foreach (GameController.StopItem item in upgradeItems) { // GameObject newItem = Instantiate(shopItemPrefab, upgradeParent.transform); // UIShopItem ui = newItem.GetComponent<UIShopItem>(); // ui.Init(item.upgradeString); // uiShopItems.Add(item.upgradeString, ui); //} //RectTransform upgradeRT = upgradeParent.GetComponent<RectTransform>(); //upgradeRT.anchoredPosition = new Vector2(0, -currentHeight); //int numUpgradeRows = Mathf.CeilToInt(upgradeItems.Count / (upgradeRT.rect.width / (upgradeParent.cellSize.x + upgradeParent.spacing.x))); //currentHeight += Mathf.Abs(numUpgradeRows * upgradeParent.cellSize.y + padding); //if (Mathf.Abs(numUpgradeRows) > 1) { // currentHeight += upgradeParent.spacing.y * (numUpgradeRows - 1); //} //weaponTitleText.rectTransform.anchoredPosition = new Vector2(0, -currentHeight); //currentHeight += weaponTitleText.rectTransform.rect.height + padding; //foreach (GameController.StopItem item in weaponItems) { // GameObject newItem = Instantiate(shopItemPrefab, weaponParent.transform); // UIShopItem ui = newItem.GetComponent<UIShopItem>(); // ui.Init(item.upgradeString); // if (item.equiped) { // newItem.GetComponent<UIShopItem>().Equip(); // } // uiShopItems.Add(item.upgradeString, ui); //} //RectTransform weaponRT = weaponParent.GetComponent<RectTransform>(); //weaponRT.anchoredPosition = new Vector2(0, -currentHeight); //int numWeaponRows = Mathf.CeilToInt(upgradeItems.Count / (weaponRT.rect.width / (weaponParent.cellSize.x + weaponParent.spacing.x))); //currentHeight += Mathf.Abs(numWeaponRows * weaponParent.cellSize.y + padding); //if (Mathf.Abs(numWeaponRows) > 1) { // currentHeight += weaponParent.spacing.y * (numWeaponRows - 1); //} //content.sizeDelta = new Vector2(0, currentHeight); Reset(); }
private void OnClick_Shop(UIShopItem shop) { ItemManager.Instance.AddItem(shop.id, shop.count); }