コード例 #1
0
        public static void InitializeResources()
        {
            if (Freetype6Loaded)
            {
                var builderConfig = new QFontBuilderConfiguration(true)
                {
                    ShadowConfig =
                    {
                        BlurRadius = 2,
                        BlurPasses = 1,
                        Type       = ShadowType.Blurred
                    },
                    TextGenerationRenderHint = TextGenerationRenderHint.ClearTypeGridFit,
                    Characters = CharacterSet.General | CharacterSet.Japanese | CharacterSet.Thai | CharacterSet.Cyrillic
                };

                NormalFont = new QFont("C:\\Windows\\Fonts\\segoeui.ttf", 10,
                                       builderConfig);

                SmallFont = new QFont("C:\\Windows\\Fonts\\segoeui.ttf", 8,
                                      builderConfig);

                MonoFont = new QFont("C:\\Windows\\Fonts\\consola.ttf", 10,
                                     builderConfig);

                TextRenderer = new QFontDrawing();
            }


            UIShader = ProgramFactory.Create <UIShaderProgram>();

            UIShader.Use();
            UIShader.Opacity.Set(1f);
        }
コード例 #2
0
        public static void RenderElements()
        {
            UIShader.Use();
            UIShader.Projection.Set(ProjectionMatrix);

            VAO.Bind();
            VBO.Init(OpenTK.Graphics.OpenGL.BufferTarget.ArrayBuffer, VertexList.ToArray());

            foreach (var spriteGroup in SpritesToRender.GroupBy(x => x.Texture))
            {
                spriteGroup.Key.Bind(OpenTK.Graphics.OpenGL.TextureUnit.Texture1);
                UIShader.Texture.BindTexture(OpenTK.Graphics.OpenGL.TextureUnit.Texture1, spriteGroup.Key);

                foreach (var sprite in spriteGroup)
                {
                    UIShader.Opacity.Set(sprite.Opacity);
                    VAO.DrawArrays(OpenTK.Graphics.OpenGL.PrimitiveType.Quads, sprite.Offset, sprite.ElemCount);
                }
            }

            if (Freetype6Loaded)
            {
                TextRenderer.RefreshBuffers();
                TextRenderer.Draw();
                TextRenderer.DisableShader();
            }
        }
コード例 #3
0
        public static void InitializeResources()
        {
            NormalFont = new QFont("C:\\Windows\\Fonts\\segoeui.ttf", 10,
                                   new QFontBuilderConfiguration(true));

            SmallFont = new QFont("C:\\Windows\\Fonts\\segoeui.ttf", 8,
                                  new QFontBuilderConfiguration(true));

            MonoFont = new QFont("C:\\Windows\\Fonts\\consola.ttf", 10,
                                 new QFontBuilderConfiguration(true));

            TextRenderer = new QFontDrawing();
            UIShader     = ProgramFactory.Create <UIShaderProgram>();

            UIShader.Use();
            UIShader.Opacity.Set(1f);

            VAO = new VertexArray();
            VBO = new Buffer <VertVT>();
            VAO.Bind();
            VAO.BindAttribute(UIShader.Position, VBO);
            VAO.BindAttribute(UIShader.TexCoord, VBO, 12);
        }