// TODO: get this to reference string type // TODO: this class is being repeated twice private Color GetWeaponCellColor(WeaponType type) { UISettings uiSetting = GameManager.Instance.uiSettings; switch (type) { case WeaponType.Turrent: return(uiSetting.GetSpecifiedColor(CellColor.Red)); case WeaponType.Laser: return(uiSetting.GetSpecifiedColor(CellColor.Green)); case WeaponType.Launcher: return(uiSetting.GetSpecifiedColor(CellColor.Blue)); } return(Color.gray); }