void Start() { HistorialRoot = UISettingManager.GetUITransform("HistorialRoot"); HistorialRoot.gameObject.SetActive(false); HistoryExitButton = UISettingManager.GetUITransform("HistoryExitButton"); UISettingManager.AddButtonClickListener("HistoryExitButton", ExitButtonClick); }
void NextPageClick() { currentPageIndex++; if (Application.platform == RuntimePlatform.Android) { if (currentPageIndex < TV189MsgReciver.totalPages || currentPageIndex == TV189MsgReciver.totalPages) { Debug.Log("currentContentID:" + currentContentID); //调用安卓那边的方法,json会回调返回 AndroidAPI.GetCurrentPagesVideos(currentContentID, currentPageIndex, 4); } else { UISettingManager.ShakeUI(NextPagButton.transform, new Vector3(5f, 5f, 5f), 1); Debug.Log("已经不能向后翻页!"); currentPageIndex = TV189MsgReciver.totalPages; pageShowText.text = currentPageIndex + "/" + TV189MsgReciver.totalPages; } } else { Debug.Log("currentContentID:" + currentContentID); TV189MsgReciver.instance.GetVideosJson(jsonTxt); } }
int gameIndex;//每一页初始时候的索引 void NextGamePage() { if (GameData.CurrentPages + 1 < GameData.gameTotalPages) { GameData.CurrentPages++; Debug.Log("CurrentPages" + GameData.CurrentPages); gameIndex = GameData.CurrentPages * 4; GamePageText.text = GameData.CurrentPages + 1 + "/" + GameData.gameTotalPages.ToString(); foreach (Button item in GameItemsRoot.GetComponentsInChildren <Button>()) { Text nameText = item.transform.Find("Name").GetComponent <Text>(); //if (gameIndex< jsonTestData.instance.gameItemList.Count ) //{ // nameText.text = jsonTestData.instance.gameItemList[gameIndex].name; //} //else //{ // nameText.text = ""; //} gameIndex++; } } else { UISettingManager.ShakeUI(NextButton, new Vector3(0.05f, 0.05f, 0.05f), 1); } }
void IniButtonItemEvent() { NextButton = UISettingManager.GetUIObject("NextButton").transform; PriviosButton = UISettingManager.GetUIObject("PreviousButton").transform; int index = 0; foreach (Button item in GameItemsRoot.GetComponentsInChildren <Button>()) { Text nameText = item.transform.Find("name").GetComponent <Text>(); // nameText.text = jsonTestData.instance.gameItemList[index].name; item.onClick.AddListener(delegate() { GameItemClick(item.transform); }); index++; } int num = 0; foreach (Button item in GameLauncher.GetComponentsInChildren <Button>()) { Text nameText = item.transform.Find("name").GetComponent <Text>(); // nameText.text = jsonTestData.instance.gameItemList[num].name; item.onClick.AddListener(delegate() { GameItemClick(item.transform); }); num++; } UISettingManager.AddButtonClickListener("NextButton", NextGamePage); UISettingManager.AddButtonClickListener("PreviousButton", PriviousGamePage); }
void Start() { gameRoot = UISettingManager.GetUIObject("GameRoot"); GameDetail = UISettingManager.GetUIObject("GameDetail"); GameTop = UISettingManager.GetUIObject("GameTop"); GameLauncher = UISettingManager.GetUIObject("GameLauncher"); GameItemsList = UISettingManager.GetUIObject("GameItemsList"); GameItemsRoot = UISettingManager.GetUIObject("GameItemsRoot"); backImage = UISettingManager.GetUIObject("BackImage").transform; GameRecommendButton = UISettingManager.GetUIObject("GameRecommendButton").transform; AllGameButton = UISettingManager.GetUIObject("AllGameButton").transform; BackGameButton = UISettingManager.GetUIObject("BackGameButton").transform; GamePageText = UISettingManager.GetUIObject("GamePageText").GetComponent <Text>(); GameDetailName = UISettingManager.GetUIObject("GameDetailName").GetComponent <Text>(); GamePageText.text = GameData.CurrentPages + 1 + "/" + GameData.gameTotalPages.ToString(); IniButtonItemEvent(); gameRoot.SetActive(false); GameDetail.SetActive(false); GameTop.SetActive(true); GameLauncher.SetActive(true); GameItemsList.SetActive(false); BackGameButton.GetComponent <Button>().onClick.AddListener(delegate() { TopGameButtonEvent(BackGameButton); }); GameRecommendButton.GetComponent <Button>().onClick.AddListener(delegate() { TopGameButtonEvent(GameRecommendButton); }); AllGameButton.GetComponent <Button>().onClick.AddListener(delegate() { TopGameButtonEvent(AllGameButton); }); }
// Start is called before the first frame update void Start() { VideoPlayerRoot.SetActive(false); // VideoScreenBack = UISettingManager.GetUITransform("VideoScreenBack"); //VideoPlayerRoot = transform.Find("VideoPlayerRoot").gameObject ; UISettingManager.AddButtonClickListener("VideoScreenBack", ScreenBack); scrMedia.OnEnd += OnEnd; Debug.Log("dddd"); }
void Start() { aboultRoot = UISettingManager.GetUITransform("AboultPartRoot"); aboultRoot.gameObject.SetActive(false); ExitAboutButton = UISettingManager.GetUITransform("ExitAboutButton"); CheckVersonButton = UISettingManager.GetUITransform("CheckVersonButton"); userAgreementButton = UISettingManager.GetUITransform("userAgreementButton"); PrivacyButton = UISettingManager.GetUITransform("PrivacyButton"); AddButtonLister(ExitAboutButton); }
void Start() { SubscribeRoot = UISettingManager.GetUITransform("SubscribeRoot"); ExitSubscribeButton = UISettingManager.GetUITransform("ExitSubscribeButton"); LeftFavoritePage = UISettingManager.GetUITransform("LeftFavoritePage"); RightFavoritePage = UISettingManager.GetUITransform("RightFavoritePage"); SubscribeRoot.gameObject.SetActive(false); AddButtonLister(ExitSubscribeButton); AddButtonLister(LeftFavoritePage); AddButtonLister(RightFavoritePage); }
void Start() { FavoriteRoot = UISettingManager.GetUITransform("FavoriteRoot"); FavoriteRoot.gameObject.SetActive(false); UISettingManager.AddButtonClickListener("ExitCollectionButton", ExitMyCollectionClick); UISettingManager.AddButtonClickListener("LeftFavoritePage", ExitMyCollectionClick); UISettingManager.AddButtonClickListener("RightFavoritePage", ExitMyCollectionClick); CollectlistContent = UISettingManager.GetUITransform("CollectlistContent"); foreach (Button item in CollectlistContent.GetComponentsInChildren <Button>()) { collectedItemsList.Add(item); item.onClick.AddListener(delegate() { CollectItemClick(item.transform); }); } }
void Start() { userCenterRoot = UISettingManager.GetUITransform("UserCenterRoot"); foreach (Button item in userCenterRoot.GetComponentsInChildren <Button>()) { item.onClick.AddListener(delegate() { ButtonOnClick(item.transform); }); } CustomerService = UISettingManager.GetUITransform("CustomerService"); userCenterRoot.gameObject.SetActive(false); CustomerService.gameObject.SetActive(false); UISettingManager.AddButtonClickListener("SureConnectButon", SureConnectButonClick); }
void NextLivePage() { currentPage++; if (currentPage < totalPages || currentPage == totalPages) { LiveItemDisplay((currentPage - 1) * 5); } else { UISettingManager.ShakeUI(LiveNextPage.transform, new Vector3(5f, 5f, 5f), 1); Debug.Log("已经不能向后翻页!"); // currentPageIndex = TV189MsgReciver.totalPages; livePageShowText.text = currentPage + "/" + totalPages; currentPage = totalPages; } }
public void IniRecommendContent() { RecommendConntent = UISettingManager.GetUITransform("RecommendConntent"); dataItem = UISettingManager.GetUITransform("DataItem"); dataItem.Find("name").GetComponent <Text>().text = JsonDataManager.leftRecoItem.title; dataItem.name = JsonDataManager.leftRecoItem.contentId; ////把该item添加进去字典里 VideoItem leftItems = new VideoItem(); leftItems.contentId = JsonDataManager.leftRecoItem.contentId; leftItems.title = JsonDataManager.leftRecoItem.title; leftItems.subscript = JsonDataManager.leftRecoItem.subscript; leftItems.clickType = JsonDataManager.leftRecoItem.clickType; leftItems.clickParam = JsonDataManager.leftRecoItem.clickParam; if (!JsonDataManager.VideosDic.ContainsKey(leftItems.contentId)) { JsonDataManager.VideosDic.Add(leftItems.contentId, leftItems);//加载图片完成后,加入字典。根据id添加 } RawImage raw = dataItem.Find("poster").GetComponent <RawImage>(); JsonDataManager.instance.SetImage(JsonDataManager.leftRecoItem.cover, leftItems, raw); int num = 0; foreach (Button item in RecommendConntent.GetComponentsInChildren <Button>()) { item.transform.Find("name").GetComponent <Text>().text = JsonDataManager.childrenItems[num].title; RawImage rawIm = item.transform.Find("poster").GetComponent <RawImage>(); item.name = JsonDataManager.childrenItems[num].contentId;//把每个item控件名称为id VideoItem Items = new VideoItem(); Items.contentId = JsonDataManager.childrenItems[num].contentId; Items.title = JsonDataManager.childrenItems[num].title; Items.subscript = JsonDataManager.childrenItems[num].subscript; Items.clickType = JsonDataManager.childrenItems[num].clickType; Items.clickParam = JsonDataManager.childrenItems[num].clickParam; //Items.coverTexture = JsonDataManager.childrenItems[num].cover; if (!JsonDataManager.VideosDic.ContainsKey(Items.contentId)) { // // Debug.Log(Items.name); JsonDataManager.VideosDic.Add(Items.contentId, Items);//加载图片完成后,加入字典。根据id添加 } JsonDataManager.instance.SetImage(JsonDataManager.childrenItems[num].cover, Items, rawIm); num++; } }
void Start() { LiveVideoCanvasRoot = UISettingManager.GetUITransform("LiveVideoCanvasRoot"); LiveVideoRoot = UISettingManager.GetUITransform("LiveVideoRoot"); LiveStatusText = UISettingManager.GetUITransform("LiveStatusText").GetComponent <Text>(); UISettingManager.AddButtonClickListener("LiveBackBtn", BackMainClick); // UISettingManager.AddButtonClickListener("ShowBtn", LiveAdjustPanel); UISettingManager.AddButtonClickListener("LivePlayButton", LivePlayButtonClick); LiveVolumeSlider = UISettingManager.GetUITransform("LiveVolumeSlider").GetComponent <Slider>(); UISettingManager.AddButtonClickListener("LiveVolumeButton", SetVolumnPanel); UISettingManager.AddButtonClickListener("LiveVideoStatusBt", LiveAdjustPanel); LiveVolumeSlider.gameObject.SetActive(false); LiveLevelControl = UISettingManager.GetUITransform("LiveLevelControl"); foreach (Button item in LiveLevelControl.GetComponentsInChildren <Button>()) { liveStatusList.Add(item.transform); item.onClick.AddListener(delegate() { ChangeLiveStatus(item.transform); }); } LiveLevelControl.gameObject.SetActive(false); LiveVideoRoot.gameObject.SetActive(false); LiveVideoCanvasRoot.gameObject.SetActive(false); if (Application.platform == RuntimePlatform.Android) { for (int i = 0; i < liveStatusList.Count; i++) { if (i < TV189MsgReciver.liveDataList.Count) { liveStatusList[i].Find("Text"). GetComponent <Text>().text = TV189MsgReciver.liveDataList[i].qualityName; liveStatusList[i].name = TV189MsgReciver.liveDataList[i].qualityid; } else { liveStatusList[i].gameObject.SetActive(false); } } LiveStatusText.text = TV189MsgReciver.liveDataList[0].qualityName; } //if (Application.platform==RuntimePlatform.Android ) //{ //} }
void PriviousLivePage() { currentPage--; if (currentPage > 0) { LiveItemDisplay((currentPage - 1) * 5); } else { UISettingManager.ShakeUI(LivePreviosPage.transform, new Vector3(5f, 5f, 5f), 1); Debug.Log("已经不能向前翻页!"); // currentPageIndex = TV189MsgReciver.totalPages; currentPage = 1; livePageShowText.text = currentPage + "/" + totalPages; } }
private void Initialized() { VideoDetailRoot = UIManager.instance.GetGameObject("VideoDetailRoot").transform; VideoPoster = UISettingManager.GetUITransform("VideoPoster").GetComponent <RawImage>(); CollectionButton = UISettingManager.GetUITransform("CollectionButton"); BackLauncherButton = UISettingManager.GetUITransform("BackLauncherButton"); PlayVidButton = UISettingManager.GetUITransform("PlayVidButton"); VideoDetailName = UISettingManager.GetUITransform("VideoDetailName").GetComponent <Text>(); CountryName = UISettingManager.GetUITransform("CountryName").GetComponent <Text>();; IntroduceText = UISettingManager.GetUITransform("IntroduceText").GetComponent <Text>(); UISettingManager.AddButtonClickListener(PlayVidButton.gameObject, PlayVideoClick); UISettingManager.AddButtonClickListener(CollectionButton.gameObject, CollectButtonClick); UISettingManager.AddButtonClickListener(BackLauncherButton.gameObject, BackLauncherClick); collectImage = CollectionButton.GetComponent <Image>(); VideoDetailRoot.gameObject.SetActive(false); }
void Start() { LiveRoot = UISettingManager.GetUITransform("LiveRoot"); LiveItemCotent = UISettingManager.GetUITransform("LiveItemCotent"); livePageShowText = UISettingManager.GetUITransform("LivePageShowText").GetComponent <Text>(); LiveNextPage = UISettingManager.GetUITransform("LiveNextPage"); LivePreviosPage = UISettingManager.GetUITransform("LivePreviosPage"); // UISettingManager.AddButtonClickListener("LiveExitButton", ExitLive); UISettingManager.AddButtonClickListener("LiveNextPage", NextLivePage); UISettingManager.AddButtonClickListener("LivePreviosPage", PriviousLivePage); LiveRoot.gameObject.SetActive(false); if (Application.platform == RuntimePlatform.WindowsEditor) { StreamReader read = new StreamReader(Application.dataPath + "/Resources/select.json"); jsonTxt = read.ReadToEnd(); } }
void Start() { // mediaPlayerCtrl = GameObject.Find("VideoPlayFather").transform. // Find("Cinema/VideoScreen").GetComponent<MediaPlayerCtrl>(); VolumeSlider = UISettingManager.GetUITransform("VolumeSlider").GetComponent <Slider>(); // VideoCanvasRoot = UISettingManager.GetUIObject("VideoCanvasRoot"); PlayButton = UISettingManager.GetUITransform("PlayButton"); SelectImage = UISettingManager.GetUITransform("SelectImage"); VideoStatusImage = UISettingManager.GetUITransform("VideoStatusBt").GetComponent <Image>(); UISettingManager.AddButtonClickListener("PlayButton", PlayVideoClick); UISettingManager.AddButtonClickListener("VideoStatusBt", VideoStatusclick); UISettingManager.AddButtonClickListener("BackMainBtn", BackMainClick); UISettingManager.AddButtonClickListener("ShowBtn", ShowVideoAdjustPanel); UISettingManager.AddButtonClickListener("VolumeButton", SetVolumnPanel); UISettingManager.AddButtonClickListener("ReplayButton", ReplayClick); LevelControl = UISettingManager.GetUITransform("LevelControl"); VideoContolRoot = UISettingManager.GetUITransform("VideoContolRoot"); foreach (Button item in LevelControl.GetComponentsInChildren <Button>()) { item.onClick.AddListener(delegate() { VideoStatusChange(item); }); buttonList.Add(item); } if (SceneManager.GetActiveScene().name == "PlayerVR") { VideoCanvasRoot.SetActive(true); VideoCanvasRoot.transform.Find("VideoContolRoot").gameObject.SetActive(false); } else { VideoCanvasRoot.transform.Find("VideoContolRoot").gameObject.SetActive(false); // VideoContolRoot.gameObject.SetActive(false); } VolumeSlider.gameObject.SetActive(false); LevelControl.gameObject.SetActive(false); }
/// <summary> /// アプリケーションの起動 /// </summary> /// <param name="e"></param> protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); // 作業ディレクトリの再指定(自動起動時に作業ディレクトリが変わってしまう対策) Directory.SetCurrentDirectory(GetLocalDirectory()); // 設定ファイルを読み込む try { var task = this.LoadSettings(); task.Wait(); } catch (Exception ex) { System.Windows.MessageBox.Show(ex.GetMessage(), App.Name, MessageBoxButton.OK, MessageBoxImage.Error); Debug.WriteLine(ex.Message); Debug.WriteLine(ex.StackTrace); this.ForceShutdown(); return; } this.UIManager = new UISettingManager(this, App.Setting); this.UIManager.Apply(); this.TaskbarIcon = this.TryFindResource("taskbarIcon") as TaskbarIcon; ProfileImageCache = new ProfileImageCache(); if (!App.Accounts.Any() && !this.IsNeedInitialUserSettings()) { this.ForceShutdown(); return; } this.SetNetworkConnectConfiguration(); this.StartClient(); }
void PriviousGamePage() { if (GameData.CurrentPages > 0) { GameData.CurrentPages--; Debug.Log("CurrentPages" + GameData.CurrentPages); GamePageText.text = GameData.CurrentPages + 1 + "/" + GameData.gameTotalPages.ToString(); gameIndex = GameData.CurrentPages * 4; foreach (Button item in GameItemsRoot.GetComponentsInChildren <Button>()) { Text nameText = item.transform.Find("Name").GetComponent <Text>(); // nameText.text = jsonTestData.instance.gameItemList[gameIndex].name; item.onClick.AddListener(delegate() { GameItemClick(item.transform); }); gameIndex++; } } else { UISettingManager.ShakeUI(PriviosButton, new Vector3(0.05f, 0.05f, 0.05f), 1); } }
void Start() { accountRoot = UISettingManager.GetUITransform("AccountSettingRoot"); AccountView = UISettingManager.GetUITransform("AccountView"); HeadPortraitButton = UISettingManager.GetUITransform("HeadPortraitButton"); ExitAccountButton = UISettingManager.GetUITransform("ExitAccountButton"); CancellationButton = UISettingManager.GetUITransform("CancellationButton"); SaveHeadPortrait = UISettingManager.GetUITransform("SaveHeadPortrait"); HeadPortraitButton = UISettingManager.GetUITransform("HeadPortraitButton"); BackUserCenter = UISettingManager.GetUITransform("BackUserCenter"); PortraitView = UISettingManager.GetUITransform("PortraitView"); HeadPortraitList = UISettingManager.GetUITransform("HeadPortraitList"); foreach (Button item in HeadPortraitList.GetComponentsInChildren <Button>()) { } PortraitView.gameObject.SetActive(false); accountRoot.gameObject.SetActive(false); AddButtonLister(HeadPortraitButton); AddButtonLister(ExitAccountButton); AddButtonLister(CancellationButton); AddButtonLister(SaveHeadPortrait); AddButtonLister(BackUserCenter); }
void DownButtonClick() { switch (columnType) { case ColumnType.RecommendVideo: break; case ColumnType.VR: int pages = JsonDataManager.instance.GetPages(columnType); int tatalCount = JsonDataManager.vrDataItems.Count; //总共数量 int previousCount = vrPageIndex * 4; //此时已经显示过的数量 int leftCount = tatalCount - previousCount; //还剩余的数量 if (previousCount < tatalCount) //保证显示的数量不能超过总的数量 { if (leftCount < 4) //当node数量小于显示的行数 { for (int i = 0; i < 4; i++) { if (i < leftCount) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager.vrDataItems[i].title; } else { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = ""; } } // seletedText.text = leftButtonItems[0].transform.Find("Text").GetComponent<Text>().text; } else { for (int i = 0; i < 4; i++) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager.vrDataItems[vrPageIndex * 4 + i].title; } } vrPageIndex++; } else { UISettingManager.ShakeUI(downButton.transform, new Vector3(5f, 5f, 5f), 1); vrPageIndex = JsonDataManager.instance.GetPages(columnType); Debug.Log("已经不能向后翻页!"); } IniSelectItem(); break; case ColumnType.GiantScreen: int gsTatalCount = JsonDataManager.screenDataItems.Count; //总共数量 // Debug.Log("gsTatalCount" + gsTatalCount); int gsPreviousCount = gsPageIndex * 4; //此时已经显示过的数量 int gsLeftCount = gsTatalCount - gsPreviousCount; //还剩余的数量 if (gsPreviousCount < gsTatalCount) //保证显示的数量不能超过总的数量 { if (gsLeftCount < 4) //当node数量小于显示的行数 { for (int i = 0; i < 4; i++) { if (i < gsLeftCount) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager.screenDataItems[i].title; } else { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = ""; } } } else { for (int i = 0; i < 4; i++) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager.screenDataItems[gsPageIndex * 4 + i].title; } } gsPageIndex++; } else { UISettingManager.ShakeUI(downButton.transform, new Vector3(5f, 5f, 5f), 1); gsPageIndex = JsonDataManager.instance.GetPages(columnType); Debug.Log("已经不能向后翻页!"); } IniSelectItem(); break; case ColumnType._4K: int _4kTatalCount = JsonDataManager._4kDataItems.Count; //总共数量 int _4kPreviousCount = _4kPageIndex * 4; //此时已经显示过的数量 int _4kLeftCount = _4kTatalCount - _4kPreviousCount; //还剩余的数量 if (_4kPreviousCount < _4kTatalCount) //保证显示的数量不能超过总的数量 { if (_4kLeftCount < 4) //当node数量小于显示的行数 { for (int i = 0; i < 4; i++) { if (i < _4kLeftCount) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager._4kDataItems[i].title; } else { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = ""; } } } else { for (int i = 0; i < 4; i++) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager._4kDataItems[_4kPageIndex * 4 + i].title; } } _4kPageIndex++; } else { UISettingManager.ShakeUI(downButton.transform, new Vector3(5f, 5f, 5f), 1); _4kPageIndex = JsonDataManager.instance.GetPages(columnType); Debug.Log("已经不能向后翻页!"); } IniSelectItem(); break; default: break; } }
int _4kPageIndex = 1; //当前的页面索引 void UpButtonClick() { switch (columnType) { case ColumnType.RecommendVideo: break; case ColumnType.VR: int vrTatalCount = JsonDataManager.vrDataItems.Count; //总共数量 if (vrPageIndex > 1) { vrPageIndex--; int previousCount = (vrPageIndex - 1) * 4; //此时已经显示过的数量 for (int i = 0; i < 4; i++) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager.vrDataItems[previousCount + i].title; } seletedText.text = leftButtonItems[0].transform.Find("Text").GetComponent <Text>().text; } else { UISettingManager.ShakeUI(upButton.transform, new Vector3(5f, 5f, 5f), 1); Debug.Log("已经不能向前翻页!"); vrPageIndex = 1; } break; case ColumnType.GiantScreen: int gsTatalCount = JsonDataManager.screenDataItems.Count; //总共数量 if (gsPageIndex > 1) { gsPageIndex--; int previousCount = (gsPageIndex - 1) * 4; //此时已经显示过的数量 for (int i = 0; i < 4; i++) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager.screenDataItems[previousCount + i].title; } seletedText.text = leftButtonItems[0].transform.Find("Text").GetComponent <Text>().text; } else { UISettingManager.ShakeUI(upButton.transform, new Vector3(5f, 5f, 5f), 1); Debug.Log("已经不能向前翻页!"); gsPageIndex = 1; } break; case ColumnType._4K: int _4kTatalCount = JsonDataManager._4kDataItems.Count; //总共数量 if (_4kPageIndex > 1) { _4kPageIndex--; int previousCount = (_4kPageIndex - 1) * 4; //此时已经显示过的数量 for (int i = 0; i < 4; i++) { leftButtonItems[i].transform.Find("Text").GetComponent <Text>().text = JsonDataManager._4kDataItems[previousCount + i].title; } } else { UISettingManager.ShakeUI(upButton.transform, new Vector3(5f, 5f, 5f), 1); Debug.Log("已经不能向前翻页!"); _4kPageIndex = 1; } break; default: break; } }