//初始化 item public void InitItem() { UnityEngine.Object obj = WXLLoadPrefab.GetPrefab(WXLPrefabsName.UISecretShopCellItem); if (obj != null) { GameObject go = Instantiate(obj) as GameObject; UISecretShopCell fc = go.GetComponent <UISecretShopCell> (); Transform goTrans = go.transform; if (SecretShopMgr.GetInstance()._ShopType == 2) { go.transform.parent = itemRoot.transform; } else { go.transform.parent = itemRootBaBa.transform; } goTrans.localScale = Vector3.one; go.transform.localPosition = Vector3.zero; UISecretShopCellList.Add(fc); // fc.Init(id); //return fc; } }
public void Clear() { _UISecretShopCell = null; }