/// <summary> /// Called when the application is loading content. /// </summary> protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); if (Ultraviolet.IsRunningInServiceMode) { LoadPresentation(); CompileContent(); CompileBindingExpressions(); Environment.Exit(0); } else { LoadLocalizationDatabases(content); LoadContentManifests(content); LoadPresentation(); GC.Collect(2); var screenService = new UIScreenService(content); var screen = screenService.Get <GameMenuScreen>(); Ultraviolet.GetUI().GetScreens().Open(screen); } base.OnLoadingContent(); }
protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); LoadContentManifests(); var screenService = new UIScreenService(content); var screen = screenService.Get <SampleScreen1>(); Ultraviolet.GetUI().GetScreens().Open(screen, TimeSpan.Zero); base.OnLoadingContent(); }
protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); LoadContentManifests(content); LoadLocalizationDatabases(content); var screenService = new UIScreenService(content); var screen = screenService.Get<SampleScreen1>(); Ultraviolet.GetUI().GetScreens().Open(screen, TimeSpan.Zero); base.OnLoadingContent(); }
protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); LoadContentManifests(this.content); LoadLocalizationDatabases(this.content); LoadPresentation(); GC.Collect(2); var screenService = new UIScreenService(content); var screen = screenService.Get <ExampleScreen>(); Ultraviolet.GetUI().GetScreens().Open(screen); base.OnLoadingContent(); }
protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); LoadContentManifests(this.content); LoadLocalizationDatabases(this.content); LoadPresentation(); GC.Collect(2); var screenService = new UIScreenService(content); var screen = screenService.Get<ExampleScreen>(); Ultraviolet.GetUI().GetScreens().Open(screen); base.OnLoadingContent(); }
protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); LoadContentManifests(); var screenService = new UIScreenService(content); var screen = screenService.Get <LoadingScreen>(); screen.SetContentManager(this.content); screen.AddLoadingStep("Loading, please wait..."); screen.AddLoadingStep(Ultraviolet.GetContent().Manifests["Global"]); screen.AddLoadingDelay(2500); screen.AddLoadingStep("Loading interface..."); screen.AddLoadingStep(screenService.Load); screen.AddLoadingDelay(2500); screen.AddLoadingStep("Reticulating splines..."); screen.AddLoadingDelay(2500); Ultraviolet.GetUI().GetScreens().Open(screen, TimeSpan.Zero); base.OnLoadingContent(); }
protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); LoadContentManifests(content); LoadLocalizationDatabases(content); var screenService = new UIScreenService(content); var screen = screenService.Get<LoadingScreen>(); screen.SetContentManager(this.content); screen.AddLoadingStep("Loading, please wait..."); screen.AddLoadingStep(Ultraviolet.GetContent().Manifests["Global"]); screen.AddLoadingDelay(2500); screen.AddLoadingStep("Loading interface..."); screen.AddLoadingStep(screenService.Load); screen.AddLoadingDelay(2500); screen.AddLoadingStep("Reticulating splines..."); screen.AddLoadingDelay(2500); Ultraviolet.GetUI().GetScreens().Open(screen, TimeSpan.Zero); base.OnLoadingContent(); }
/// <summary> /// Called when the application is loading content. /// </summary> protected override void OnLoadingContent() { this.content = ContentManager.Create("Content"); if (Ultraviolet.IsRunningInServiceMode) { LoadPresentation(); CompileContent(); CompileBindingExpressions(); Environment.Exit(0); } else { LoadLocalizationDatabases(); LoadInputBindings(); LoadContentManifests(); LoadPresentation(); GC.Collect(2); var screenService = new UIScreenService(content); var screen = screenService.Get<GameMenuScreen>(); Ultraviolet.GetUI().GetScreens().Open(screen); } base.OnLoadingContent(); }