public override void OnEnter() { base.OnEnter(); m_UISceneInitView = UnityEngine.Object.FindObjectOfType(typeof(UISceneInitView)) as UISceneInitView; SDK.Instance.GetRoomId(OnGetRoomIdCallBack); #if DEBUG_MODE InitVersion(string.Format("{0}.{1}", ConstDefine.VERSION.GameVersion, ConstDefine.VERSION.UpdateVersion)); #else SDK.Instance.InitGameVersion(); #endif SDK.Instance.InitSecretKey(); }
private void Awake() { //连接服务器 Instance = this; m_InitView = GameObject.Find("UI_Root_Init/Canvas").GetComponent <UISceneInitView>(); }