protected override void InitUI() { base.InitUI(); m_Mask = FindChild("Mask"); m_EventMask = FindChild("EventMask"); m_SkipButton = FindChild <Button>("SkipButton"); m_GuideArrow = FindChild("GuideArrow"); m_PreviewCamera = FindChild("PreviewCamera"); m_PreviewTexture = m_PreviewCamera.GetComponent <UIPreviewTexture>(); m_GuideModel = FindChild <RawImage>("GuideModel"); m_GuideModelDesc = m_GuideModel.transform.Find("ModelDesc").GetComponent <Text>(); m_RectMin = FindChild("RectMin"); m_RectMinTrans = m_RectMin.GetComponent <RectTransform>(); m_RectMax = FindChild("RectMax"); m_RectMaxTrans = m_RectMax.GetComponent <RectTransform>(); mHollowRegion = FindChild("HollowRegion"); mHollowRectMin = mHollowRegion.transform.Find("HollowRectMin"); mHollowRectMax = mHollowRegion.transform.Find("HollowRectMax"); m_GuideDescObject = FindChild("GuideDescImage"); m_GuideDesc = FindChild <Text>("GuideDesc"); m_GuidePicture = FindChild("Picture"); m_TargetTmpRoot = FindChild("TargetTmpRoot").transform; m_Canvas = mUIObject.GetComponent <Canvas>(); InitEvent(); }
static int _s_set_NeedCreateObjParent(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.NeedCreateObjParent = LuaAPI.lua_toboolean(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_LightType(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.LightType = LuaAPI.xlua_tointeger(L, 2); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _s_set_BackgroundTexture(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); __cl_gen_to_be_invoked.BackgroundTexture = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int _g_get_ModelParentLocalPos(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector3(L, __cl_gen_to_be_invoked.ModelParentLocalPos); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_IsShowBackground(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, __cl_gen_to_be_invoked.IsShowBackground); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _g_get_m_FixedTouchTransform(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.m_FixedTouchTransform); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int _s_set_ModelParentLocalPos(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); UnityEngine.Vector3 __cl_gen_value; translator.Get(L, 2, out __cl_gen_value); __cl_gen_to_be_invoked.ModelParentLocalPos = __cl_gen_value; } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { if (LuaAPI.lua_gettop(L) == 1) { UIPreviewTexture __cl_gen_ret = new UIPreviewTexture(); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to UIPreviewTexture constructor!")); }
static int _m_Destroy(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); try { { __cl_gen_to_be_invoked.Destroy( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetGameObject(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); UIPreviewTexture __cl_gen_to_be_invoked = (UIPreviewTexture)translator.FastGetCSObj(L, 1); try { { UnityEngine.GameObject go = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject)); __cl_gen_to_be_invoked.SetGameObject(go); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetActorScale_xlua_st_(RealStatePtr L) { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); try { { Actor actor = (Actor)translator.GetObject(L, 1, typeof(Actor)); float modelScale = (float)LuaAPI.lua_tonumber(L, 2); UnityEngine.Vector2 modelOffset; translator.Get(L, 3, out modelOffset); bool isPlayer = LuaAPI.lua_toboolean(L, 4); UIPreviewTexture previewTexture = (UIPreviewTexture)translator.GetObject(L, 5, typeof(UIPreviewTexture)); xc.ModelHelper.SetActorScale(actor, modelScale, modelOffset, isPlayer, previewTexture); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
public static void SetActorScale(Actor actor, float modelScale, Vector2 modelOffset, bool isPlayer, UIPreviewTexture previewTexture) { if (actor != null && actor.MoveImplement != null) { actor.transform.rotation = new Quaternion(0f, 180f, 0f, 1f); actor.Play("idle"); var actorRq = actor.gameObject.AddComponent <ActorRenderqueueComponent>(); actorRq.ExplicitRenderQueue = 4000; int layer = LayerMask.NameToLayer("UI"); actor.gameObject.layer = layer; CommonTool.SetChildLayer(actor.transform, layer); // 设置模型缩放和位置 Vector3 scale = actor.transform.localScale * modelScale; if (isPlayer) { if (actor.MoveImplement.CharacterRadius > 0f) { scale = scale * 0.375f / actor.MoveImplement.CharacterRadius; } previewTexture.CameraPosOffset = new Vector3(0f, 1.5f, -4.5f); } else { if (actor.MoveImplement.CharacterRadius > 0f) { scale = scale * 1f / actor.MoveImplement.CharacterRadius; } previewTexture.CameraPosOffset = new Vector3(0f, 1.09f, -4.37f); Vector3 oldOffset = previewTexture.CameraPosOffset; previewTexture.CameraPosOffset = new Vector3(oldOffset.x + modelOffset.x, oldOffset.y + modelOffset.y, oldOffset.z); } actor.transform.localScale = scale; //actor.transform.position = new Vector3(mActorParentTransform.position.x + mDialogContentInfo.x, mActorParentTransform.position.y + mDialogContentInfo.y, mActorParentTransform.position.z); } }