public override void Unity_Deserialize(int depth) { if (depth <= 7) { this.audioClip = (SerializedStateReader.Instance.ReadUnityEngineObject() as AudioClip); } this.trigger = (UIPlaySound.Trigger)SerializedStateReader.Instance.ReadInt32(); this.volume = SerializedStateReader.Instance.ReadSingle(); this.pitch = SerializedStateReader.Instance.ReadSingle(); }
public unsafe override void Unity_NamedDeserialize(int depth) { byte[] var_0_cp_0; int var_0_cp_1; if (depth <= 7) { ISerializedNamedStateReader arg_1E_0 = SerializedNamedStateReader.Instance; var_0_cp_0 = $FieldNamesStorage.$RuntimeNames; var_0_cp_1 = 0; this.audioClip = (arg_1E_0.ReadUnityEngineObject(&var_0_cp_0[var_0_cp_1] + 1196) as AudioClip); } this.trigger = (UIPlaySound.Trigger)SerializedNamedStateReader.Instance.ReadInt32(&var_0_cp_0[var_0_cp_1] + 415); this.volume = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1206); this.pitch = SerializedNamedStateReader.Instance.ReadSingle(&var_0_cp_0[var_0_cp_1] + 1213); }