void PanelFlipIn(UIPanel source) { if (source.Equals (area_ammoPanel)) { } else if (source.Equals (area_equipmentPanel)) { equipmentSaveCollection = resourceManager.Load ("equipment.xml", typeof(EquipmentSaveCollection)) as EquipmentSaveCollection; } else if (source.Equals (area_levelPanel)) { levelSaveCollection = resourceManager.Load ("levels.xml", typeof(LevelsSaveCollection)) as LevelsSaveCollection; } else if (source.Equals (area_shipPanel)) { shipSaveCollection = resourceManager.Load ("ships.xml", typeof(ShipsSaveCollection)) as ShipsSaveCollection; } }