public static void AddOnePage2(UIPageController pageControl, GameObject pagePrefeb, GameObject turnPrefeb, Transform turnRoot, int pageSize, float turnButtonSpace, out GameObject madepage, out GameObject madeTurn) { pageControl.OpenAllPage(); madepage = AddPageStep1(pageControl, pagePrefeb, pageSize); madeTurn = AddPageStep2_Optional(pageControl, turnRoot, turnPrefeb); LastFix1(pageControl, pageSize); LastFix2_Left(pageControl, turnButtonSpace); pageControl.LeavePage(); }
public static GameObject AddOnePage(UIPageController pageControl, GameObject pagePrefeb, int pageSize) { pageControl.OpenAllPage(); GameObject page = AddPageStep1(pageControl, pagePrefeb, pageSize); LastFix1(pageControl, pageSize); pageControl.LeavePage(); return(page); }
public static GameObject AddOnePage(UIPageController pageControl, GameObject pagePrefeb, GameObject turnPrefeb, Transform turnRoot, int pageSize, float turnButtonSpace) { pageControl.OpenAllPage(); GameObject page = AddPageStep1(pageControl, pagePrefeb, pageSize); AddPageStep2_Optional(pageControl, turnRoot, turnPrefeb); LastFix1(pageControl, pageSize); LastFix2(pageControl, turnButtonSpace); pageControl.LeavePage(); return(page); }