コード例 #1
0
ファイル: BattleScreen.cs プロジェクト: svwilke/Spellzee
    public override void RenderForeground()
    {
        for (int i = 0; i < battle.rolls.Length; i++)
        {
            if (battle.locks[i])
            {
                RB.DrawSprite("Lock", lockPositions[i] - new Vector2i(6, 6));
                //RB.Print(new Rect2i(lockPositions[i] - new Vector2i(16, 8), new Vector2i(32, 16)), Color.black, RB.ALIGN_H_CENTER | RB.ALIGN_V_CENTER, "Locked");
            }
        }

        for (int i = 0; i < battle.rollsLeft; i++)
        {
            RB.DrawEllipseFill(new Vector2i(size.x / 5 - 10 + i * 10, size.y / 2 + 44), new Vector2i(4, 4), Color.white);
            RB.DrawEllipse(new Vector2i(size.x / 5 - 10 + i * 10, size.y / 2 + 44), new Vector2i(4, 4), Color.black);
        }

        if (infoPane.GetOpenTabIndex() == 1)
        {
            ElementDisplay[] displays = viewedSpell.GetElementDisplays(battle.BuildContext());
            for (int i = 0; i < displays.Length; i++)
            {
                displays[i].Render(size.width / 2 + 5 + i * 18, size.height - 50);
            }
        }

        if (renderTargeting)
        {
            if (targetPawn != null)
            {
                RB.AlphaSet(96);
                RB.DrawRectFill(new Rect2i(0, 0, size), Color.black);
                RB.AlphaSet(255);
                pawnCards[targetPawn].Render();
                RB.DrawRect(targetRect, Color.yellow);
                RB.DrawPixel(targetPoint - new Vector2i(1, 0), Color.white);
                //RB.DrawRect(targetRect.Offset(new Vector2i(0, 0)).Expand(1), Color.black);
                originButton.Render();
            }
            RB.DrawPixel(originPoint + new Vector2i(1, 0), Color.white);
            //RB.DrawRect(new Rect2i(originButton.pos, originButton.size).Expand(2), Color.black);
            RB.DrawLine(originPoint + new Vector2i(0, 1), targetPoint + new Vector2i(0, 1), Color.yellow);
            RB.DrawLine(originPoint, targetPoint, Color.white);
            RB.DrawLine(originPoint - new Vector2i(0, 1), targetPoint - new Vector2i(0, 1), Color.yellow);
        }
    }