コード例 #1
0
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_LEGENDCUP_CREATETYPE_SHOW:
            {
                SetVisible(true);

                if (m_wndView != null)
                {
                    LegendCupJudgeWarData cmdData = (LegendCupJudgeWarData)data;
                    m_wndView.OnShowCreateTypeWnd();
                }
            }
            break;

            case WndMsgID.WND_MSG_LEGENDCUP_MSGBOXCREATE_SHOW:
            {
                if (m_wndView != null)
                {
                    UnloadView();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #2
0
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_LEGENDCUP_BLACKLIST_SHOW:
            {
                SetVisible(true);

                LegendCupIDData cmdData = (LegendCupIDData)data;
                if (m_wndView != null)
                {
                    m_wndView.OnOpenBlacklistWnd(cmdData.nLegendCupID);
                }
            }
            break;

            case WndMsgID.WND_MSG_LEGENDCUP_BLACKLIST_BLACKLIST:
            {
                if (m_wndView != null)
                {
                    LegendCupIDData cmdData = (LegendCupIDData)data;
                    m_wndView.OnRecvBlacklist(cmdData.nLegendCupID);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #3
0
ファイル: WarMapSignalWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_WAR_MAPSIGNAL_SETSELECTSIGNAL:
            {
                if (m_wndView != null)
                {
                    m_wndView.SetSelectSignal(msgData as MapSignalSetSelectSignal);
                }
            }
            break;

            case WndMsgID.WND_MSG_WAR_MAPSIGNAL_MINIMAPDRAGEND:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnMinimapDragEnd();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #4
0
ファイル: ChatBubbleWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_ENTER:
            {
                SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                UnloadView();
            }
            break;

            case WndMsgID.WND_MSG_CHATBUBBLE_NEW_MESSAGE:
            {
                if (m_wndView != null)
                {
                    m_wndView.onNewMessage(msgData as UChatBubbleMsgData);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #5
0
ファイル: RankRecordWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            UIMsgCmdData data = msgData as UIMsgCmdData;

            switch (msgID)
            {
            case WndMsgID.WND_MSG_RANK_RECORD_SHOW:
            {
                if (m_wndView != null && m_wndView.IsVisible())
                {
                    return;
                }

                SetVisible(true);

                OnRankRecordWndShow();
            }
            break;

            case WndMsgID.WND_MSG_RANK_RECORD_RECEIVE:
            {
                if (m_wndView != null)
                {
                    UIMsgCmdData cmdData = (UIMsgCmdData)msgData;
                    m_wndView.OnReceiveRankRecord(cmdData.ptrParam, cmdData.nPtrLen);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #6
0
ファイル: WarTowerMessageWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_ENTER:
            {
                this.LoadView();
                SetVisible(false);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            {
                this.UnloadView();
            }
            break;

            case WndMsgID.WND_MSG_WARTOWER_UPDATE:
            {
                if (m_wndView != null)
                {
                    m_wndView.UpdateData(msgData as UWarTowerSoldierMsgData);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #7
0
ファイル: WarAutoMoveWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_WAR_AUTOMOVE_SHOW:
            {
                this.LoadView();
                this.SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_WAR_AUTOMOVE_HIDE:
            {
                this.SetVisible(false);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                if (m_wndView != null)
                {
                    this.UnloadView();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #8
0
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            UIMsgCmdData data = msgData as UIMsgCmdData;

            switch (msgID)
            {
            case WndMsgID.WND_MSG_KIN_REQUESTKINLIST:
            {
                if (m_wndView != null)
                {
                    m_wndView.onRecvKinList();
                }
            }
            break;

            case WndMsgID.WND_MSG_KIN_UPDATEKINLIST:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnUpdateKinList(data.nParam);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #9
0
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_CONSUMPTIONGUIDE_SHOW:
            {
                SetVisible(true);

                UConsumptionMsgData cmdData = msgData as UConsumptionMsgData;
                if (m_wndView != null)
                {
                    m_wndView.OnShowConsumptionGuideWnd(cmdData.nRequestType, cmdData.nGuideType);
                }
            }
            break;

            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_LEAVE:
            {
                UnloadView();
            }
            break;

            default:
                break;
            }
        }
コード例 #10
0
ファイル: ClanListWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_CLAN_REQUESTCLANLIST:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnRecvClanList();
                }
            }
            break;

            case WndMsgID.WND_MSG_CLAN_CREATESUCCEED:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnCreateClanSucceed();
                }
            }
            break;

            case WndMsgID.WND_MSG_CLAN_APPLYRET:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnClanApplyRet(msgData);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #11
0
ファイル: WarPlayersVsInfoWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_ENTER:
            {
                if (m_wndView)
                {
                    return;
                }

                this.LoadView();
                this.SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                if (m_wndView == null)
                {
                    return;
                }

                this.UnloadView();
            }
            break;

            default:
                break;
            }
        }
コード例 #12
0
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_MENTORSHIP_UPDATEPERSONBASE:
            {
                if (m_wndView != null)
                {
                    m_wndView.SetPrentcieOperateBtn();
                }
            }
            break;

            case WndMsgID.WND_MSG_MENTORSHIP_PRENTICEISSUELIST:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnRecvPrenticeIssueList();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #13
0
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_LOGINSTATE_ENTER:
            {
                // 进入登录界面,清理上一局数据
                if (m_wndView != null)
                {
                    m_wndView.Clear();
                }

                UnloadView();
            }
            break;

            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_ENTER:
            {
                //SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_SNS_SHOW_FINDBUDDY_WND:
            {
                SetVisible(true);
            }
            break;

            default:
                break;
            }
        }
コード例 #14
0
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_ENTER:
            {
                SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_LEAVE:
            {
                SetVisible(false);
            }
            break;

            case WndMsgID.WND_MSG_SIDEBUTTONLIST_REFRESH:
            {
                if (m_wndView == null)
                {
                    return;
                }

                m_wndView.RefreshList();
            }
            break;

            default:
                break;
            }
        }
コード例 #15
0
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_ENTER:
            {
                LoadView();
            }
            break;

            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_LEAVE:
            {
                UnloadView();
            }
            break;

            case WndMsgID.WND_MSG_LOUDSPEAKER_ADD:
            {
                if (m_wndView != null)
                {
                    m_wndView.onAddMessage();
                }
            }
            break;

            case WndMsgID.WND_MSG_COMMON_LOGINSTATE_ENTER:
            {
                LogicDataCenter.loudspeakerManager.ResetData();
            }
            break;

            default:
                break;
            }
        }
コード例 #16
0
ファイル: LoginQueueInfoWnd.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_OPEN_LOGINQUEUE:
            {
                if (m_wndView == null || !m_wndView.IsVisible())
                {
                    SetVisible(true);
                }

                UIMsgCmdData       uData   = msgData as UIMsgCmdData;
                cmd_open_queue_wnd cmdData = IntPtrHelper.toData <cmd_open_queue_wnd>(uData.ptrParam);
                if (m_wndView != null)
                {
                    m_wndView.updateLoginQueueInfo(cmdData.order, cmdData.RemainTime);
                }
            }
            break;

            case WndMsgID.WND_MSG_COMMON_LOADSCENE:
            {
                SetVisible(false);
            }
            break;

            default:
                break;
            }
        }
コード例 #17
0
ファイル: LegendCupCreateWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_LEGENDCUP_MSGBOXCREATE_SHOW:
            {
                SetVisible(true);
                if (m_wndView != null)
                {
                    UIMsgCmdData uiData = (UIMsgCmdData)data;
                    cmd_legendcup_recv_create_cup_type_info cmdData = IntPtrHelper.toData <cmd_legendcup_recv_create_cup_type_info>(uiData.ptrParam);
                    m_wndView.OnLegendCupCreateWndOpen(cmdData);
                }
            }
            break;

            case WndMsgID.WND_MSG_LEGENDCUP_MSGBOXCREATE_CLOSE:
            {
                if (m_wndView != null)
                {
                    UnloadView();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #18
0
ファイル: LegendCupPasswordWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_LEGENDCUP_PASSWORD_SHOW:
            {
                SetVisible(true);

                LegendCupIDData cmdData = (LegendCupIDData)data;
                if (m_wndView != null)
                {
                    m_wndView.OnAddLegendCup(cmdData.nLegendCupID);
                }
            }
            break;

            case WndMsgID.WND_MSG_LEGENDCUP_PASSWORD_CLOSE:
            {
                if (m_wndView != null)
                {
                    UnloadView();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #19
0
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_SYSTEMSETTING_APPLYVEDIOSETTING:
            {
                if (m_wndView != null)
                {
                    m_wndView.SetVedioData();
                }
            }
            break;

            case WndMsgID.WND_MSG_SYSTEMSETTING_RESTORE:
            {
                if (m_wndView != null)
                {
                    m_wndView.RestoreSettingData();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #20
0
ファイル: ClanChartWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_RECVREQUESTCLANCHARTDATA:
            {
                if (m_wndView != null)
                {
                    m_wndView.RefreshData();
                }
            }
            break;

            case WndMsgID.WND_MSG_RECVREQUSETSEARCHDATA:
            {
                if (m_wndView != null)
                {
                    m_wndView.ShowSearchData();
                }
            }
            break;

            case WndMsgID.WND_MSG_JUMPTOMYRANKING:
            {
                if (m_wndView != null)
                {
                    m_wndView.OnJumpToMyRanking();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #21
0
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_WAR_RECORDTABLE_END_SHOW:
            {
                if (m_wndView == null)
                {
                    LoadView();
                    SetVisible(true);
                }
            }
            break;

            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_ENTER:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                if (m_wndView != null)
                {
                    UnloadView();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #22
0
ファイル: PlayerInfoWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_PLAYERINFO_INITINFO:
            {
                if (m_wndView != null)
                {
                    OnRecvPlayerInfo();
                }
            }
            break;

            case WndMsgID.WND_MSG_PLAYERWARSTATISTIC_UPDATETOTAL:
            {
                if (m_wndView != null)
                {
                    m_wndView.updatePlayerKillRecord();
                }
            }
            break;

            case WndMsgID.WND_MSG_PLAYERINFO_REANMERESULT:
            {
                if (m_wndView != null)
                {
                    m_wndView.onRenameResultMessage((msgData as UIMsgCmdData).nParam);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #23
0
ファイル: UViewDialog.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            if (m_wndView == null)
            {
                return;
            }
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_DIALOG:
            {
                UIDialogData DialogData = data as UIDialogData;
                m_wndView.Show(DialogData);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_DIALOG_HIDE:
            {
                m_wndView.Hide(data as UIDialogHide);
            }
            break;

            case WndMsgID.WND_MSG_COMMON_LOGINSTATE_ENTER:
            case WndMsgID.WND_MSG_COMMOM_LOADSCENESTATE_ENTER:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_ENTER:
            case WndMsgID.WND_ID_GAMEWAITINGROOMVIEW_ROOMALLPLAYERCONFIRM:
            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_ACCEPTWAIT_SHOW:
            {
                m_wndView.Hide();
            }
            break;
            }
        }
コード例 #24
0
ファイル: SystemFloatTextWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMON_LOGINSTATE_ENTER:
            {
                this.LoadView();
                this.SetVisible(true);
            }
            break;

            case WndMsgID.WND_MSG_SYSTEMFLOATTEXT_CREATE:
            {
                if (m_wndView != null)
                {
                    USystemFloatTextData textData = data as USystemFloatTextData;
                    m_wndView.CreateFloatText(textData);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #25
0
ファイル: UHeroUpStarFrame.cs プロジェクト: zwong91/Titan
        // 接受消息
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_CHICKUPGRADEBUTTON_RETURN:
            {
                SetVisible(true);
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiHeroInfo             = (UIMsgCmdData)msgData;
                cmd_entity_hero_diff_expend cmdData = IntPtrHelper.toData <cmd_entity_hero_diff_expend>(uiHeroInfo.ptrParam);
                m_wndView.setHeroUpStarInfo(cmdData);
            }
            break;

            case WndMsgID.WND_MSG_UPGRADESTARSUCESS_RESULT:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UIMsgCmdData uiHeroInfo = (UIMsgCmdData)msgData;
                cmd_Return_HeroDetail_Upgrade_Success cmdData = IntPtrHelper.toData <cmd_Return_HeroDetail_Upgrade_Success>(uiHeroInfo.ptrParam);
                m_wndView.showUpStarSucess(cmdData);
            }
            break;

            default:
                break;
            }
        }
コード例 #26
0
ファイル: SystemGameWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_SYSTEMSETTING_RESTORE:
                if (m_wndView != null)
                {
                    m_wndView.RestoreSettingData();
                }
                break;

            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_ENTER:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_ENTER:
            {
                if (m_wndView != null)
                {
                    m_wndView.InitDisplayData();
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #27
0
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_HEROPREVIEWFRAME_GETHEROINFO:
            {
                if (m_wndView != null)
                {
                    OnRecvHeroInfo();
                }
            }
            break;

            case WndMsgID.WND_MSG_HERODETAIL_UPDATEGOLD:
            {
                if (m_wndView != null)
                {
                    UIMsgCmdData uiData = (UIMsgCmdData)msgData;
                    OnRecvHeroInfo(uiData.nParam);
                }
            }
            break;

            default:
                break;
            }
        }
コード例 #28
0
ファイル: LifeHeroSelectWnd.cs プロジェクト: zwong91/Titan
        public override void OnMessage(WndMsgID msgID, UIMsgData data)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_COMMOM_STATICGAMESTATE_LEAVE:
            {
                UnloadView();
            }
            break;

            case WndMsgID.WND_MSG_OPEN_LIFEHERO_SELECT:
            {
                if (data == null)
                {
                    return;
                }

                ULifeHeroCandidateData msgData = data as ULifeHeroCandidateData;
                if (msgData.candidates == null || msgData.candidates.Count == 0)
                {
                    return;
                }

                SetVisible(true);
                if (m_wndView != null)
                {
                    m_wndView.SetData(msgData);
                }
            }
            break;

                #region 新手引导相关
            case WndMsgID.WND_MSG_LIFEHERO_SELECT_GUIDE_ACTIONBEGIN:
            {
                UGuideWidgetMsgData _widgetMsgData = data as UGuideWidgetMsgData;

                if (m_wndView != null && _widgetMsgData != null)
                {
                    m_wndView.GuideActionBegin(_widgetMsgData);
                }
            }
            break;

            case WndMsgID.WND_MSG_LIFEHERO_SELECT_GUIDE_ACTIONEND:
            {
                UGuideWidgetMsgData _widgetMsgData = data as UGuideWidgetMsgData;

                if (m_wndView != null && _widgetMsgData != null)
                {
                    m_wndView.GuideActionEnd(_widgetMsgData);
                }
            }
            break;
                #endregion

            default:
                break;
            }
        }
コード例 #29
0
        public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
        {
            switch (msgID)
            {
            case WndMsgID.WND_MSG_WAR_XPSKILL_SET_XP_SKILL_SELF:
            {
                SetVisible(true);

                UIMsgCmdData uData = msgData as UIMsgCmdData;

                cmd_creature_ShowPromptUI cmdData = IntPtrHelper.toData <cmd_creature_ShowPromptUI>(uData.ptrParam);

                m_wndView.setXpSkill(cmdData);
                m_wndView.SetXPSkillInfo(m_nSkillID);
            }
            break;

            case WndMsgID.WND_MSG_WAR_XPSKILL_XP_RANDOM_SELF_BEGINCOOL:
            {
                SetVisible(true);
                m_wndView.SetXPSkillInfo(m_nSkillID);
                m_wndView.IncreaseProgressPart();
            }
            break;

            case WndMsgID.WND_MSG_COMMON_WAREND:
            case WndMsgID.WND_MSG_COMMON_BATTLESTATE_LEAVE:
            {
                if (m_wndView == null)
                {
                    return;
                }

                UnloadView();
                m_wndView = null;
            }
            break;

            case WndMsgID.WND_MSG_WARBUTTOMCENTER_SKILLSETSLOT:
            {
                UIMsgCmdData          uiSkillSlot = (UIMsgCmdData)msgData;
                cmd_creature_set_slot data        = IntPtrHelper.toData <cmd_creature_set_slot>(uiSkillSlot.ptrParam);
                if (data.nSlotIndex != 5)
                {
                    return;
                }

                // SSchemeHeroXPskillConfig config = HeroXPskillConfig.Instance.GetHeroXPskillConfig(EntityFactory.MainHeroID, data.slotview.nId);
                // if (config == null)
                //     return;

                m_nSkillID = data.slotview.nId;
            }
            break;

            default:
                break;
            }
        }
コード例 #30
0
 // 接受消息
 public override void OnMessage(WndMsgID msgID, UIMsgData msgData)
 {
     switch (msgID)
     {
     default:
         break;
     }
 }