コード例 #1
0
ファイル: Loader.cs プロジェクト: DD-SW/JapanXLoader
 // Token: 0x06000006 RID: 6 RVA: 0x00002510 File Offset: 0x00000710
 private void Update()
 {
     if (Input.GetKeyDown(KeyCode.F8) && SceneManager.GetActiveScene().name != "SelectCar" && JapanX.IsJapanXActive)
     {
         if (this.mapLoaded)
         {
             this.rtProbe.SetActive(false);
             this.rtProbe.SetActive(true);
             return;
         }
         if (SceneManager.GetActiveScene().name != "Airfield")
         {
             UnityEngine.Object.Destroy(GameObject.Find("map"));
             this.LoadJapanXMap();
             if (this.spawns.Count <= 0)
             {
                 UnityEngine.Debug.LogWarning("[JapanX]: WARNING: Map does not have spawns");
                 return;
             }
             RaceCar   raceCar = null;
             RaceCar[] array   = UnityEngine.Object.FindObjectsOfType <RaceCar>();
             for (int i = 0; i < array.Length; i++)
             {
                 if (!array[i].isNetworkCar)
                 {
                     raceCar = array[i];
                     break;
                 }
             }
             if (raceCar != null)
             {
                 raceCar.getTransform.position = this.spawns[0].transform.position;
                 raceCar.getTransform.rotation = this.spawns[0].transform.rotation;
                 Rigidbody getRigidbody = raceCar.carX.getRigidbody;
                 getRigidbody.velocity        = Vector3.zero;
                 getRigidbody.angularVelocity = Vector3.zero;
                 return;
             }
         }
         else
         {
             UIMessageBox.ShowHint("Navaro is not supported", "JapanX", null, null);
             UnityEngine.Debug.LogError("[JapanX]: ERROR: Maps not supported for Navaro");
         }
     }
 }