コード例 #1
0
    private void initData()
    {
        rooms = new List <Room2D>();

        hallways = new List <HallWay2D>();

        pathLst = new List <pathVector>();

        cubeDebugLst    = new List <GameObject>();
        hallwayDebugLst = new List <GameObject>();
        lineDebugLst    = new List <GameObject>();
        monsterID       = 0;
        goldID          = 0;

        UIMenuMgr menuMgr = UIControlMgr.GetComponent <UIMenuMgr>();

        CsdUIControlMgr.uiMgr().initData(menuMgr);
        // gameDataMgr.gameData().saveLevelData(1);
    }
コード例 #2
0
 private UnityAction btnEvent1, btnEvent2, btnEvent3; //分别对应,1个,2个,3个按扭
 public void initData(UIMenuMgr param)
 {
     uiMenu = param;
 }