private void initData() { rooms = new List <Room2D>(); hallways = new List <HallWay2D>(); pathLst = new List <pathVector>(); cubeDebugLst = new List <GameObject>(); hallwayDebugLst = new List <GameObject>(); lineDebugLst = new List <GameObject>(); monsterID = 0; goldID = 0; UIMenuMgr menuMgr = UIControlMgr.GetComponent <UIMenuMgr>(); CsdUIControlMgr.uiMgr().initData(menuMgr); // gameDataMgr.gameData().saveLevelData(1); }
private UnityAction btnEvent1, btnEvent2, btnEvent3; //分别对应,1个,2个,3个按扭 public void initData(UIMenuMgr param) { uiMenu = param; }