private static void OnListChange_font_size(UIMenu sender, UIMenuListItem list, int index) { if (sender != font_sizeMenu) { return; } if (list == font_size_steet_county_zone) { RageShowMyLocation.RageShowMyLocationClass.option_font_size = list.IndexToItem(index); } if (list == font_size_heading) { RageShowMyLocation.RageShowMyLocationClass.option_font_size_heading = list.IndexToItem(index); } if (list == font_size_time) { RageShowMyLocation.RageShowMyLocationClass.option_font_size_time = list.IndexToItem(index); } if (list == font_size_speedlimit) { RageShowMyLocation.RageShowMyLocationClass.option_font_size_sl = list.IndexToItem(index); } if (list == font_size_currspeed) { RageShowMyLocation.RageShowMyLocationClass.option_font_size_cs = list.IndexToItem(index); } if (list == font_size_coords) { RageShowMyLocation.RageShowMyLocationClass.option_font_size_coords = list.IndexToItem(index); } RageShowMyLocationClass.SaveSettings(); }
public void OnItemSelect(UIMenu sender, UIMenuItem selectedItem, int index) { if (selectedItem == StartRace) { if (Game.Player.Money >= RealMoneyBetList[MoneyBet.Index]) { foreach (Vector3 waypoint in RaceWaypoints) { Blip blip = World.CreateBlip(waypoint); blip.IsShortRange = true; blip.Scale = 0.6f; RaceWaypointBlips.Add(blip); } RaceStatus = RacePhase.RacePreps; foreach (Blip blip in RaceTriggersBlips) { blip.Alpha = 0; } _menuPool.CloseAllMenus(); if (RealMoneyBetList[MoneyBet.Index] != 0) { Game.Player.Money -= RealMoneyBetList[MoneyBet.Index]; } Prize = (RealMoneyBetList[MoneyBet.Index] * (SetupCarsNumber.IndexToItem(SetupCarsNumber.Index) + 1)); Bet = RealMoneyBetList[MoneyBet.Index]; Script.Wait(1000); } else { UI.Notify("~r~You don't have enough money join this race."); } } }
public static void OnListChange(UIMenu sender, UIMenuListItem list, int index) { if ((sender != PedManagementMenu && sender != vehicleManagementMenu) || list != MenuSwitchListItem) { return; } string selectedmenustring = list.IndexToItem(index).ToString(); UIMenu selectedmenu; if (selectedmenustring == "Ped Manager") { selectedmenu = PedManagementMenu; } else { selectedmenu = vehicleManagementMenu; } if (selectedmenu != sender) { sender.Visible = false; selectedmenu.Visible = true; ActiveMenu = selectedmenu; list.Selected = false; } }
private void SpawnVehicle() { //Telling the game what model car you want int modelIndex = vehicleModelList.Index; Model vehicleModel = new Model(l.VehicleModels[modelIndex]); //Checking if you want your vehicle invincible or you to spawn in vehicle bool warpToVehicle = cbWarpIntoVehicle.Checked; bool invincible = cbVehicleInvincible.Checked; //Setting the right position for your car to be spawned at string directionName = vehicleDirectionList.IndexToItem(vehicleDirectionList.Index); Vector3 position; if (directionName == "Front") { position = character.GetOffsetPositionFront(5); } else { position = character.GetOffsetPositionFront(-5); } //Creating vehicle in Game world Vehicle spawnedVehicle = new Vehicle(vehicleModel, position, 0); //Making vehicle invincible if you selected the box spawnedVehicle.IsInvincible = invincible; //Warping you into vehicle if you selected box if (warpToVehicle == true) { character.WarpIntoVehicle(spawnedVehicle, -1); } }
void HandlePositions() { Laps = SetupLaps.IndexToItem(SetupLaps.Index); string text = " "; int CurrentPositionChecked = 1 + RacersFinished; int CheckpointsChecked = 0; int NumberOfCheckpoints = RaceWaypoints.Count; foreach (Racer racer in Racers) { if (!racer.driver.IsPlayer && racer.car.CurrentBlip != null) { racer.car.CurrentBlip.HideNumber(); } } //For each lap, from the last to the first for (int lap = Laps; lap >= 0; lap--) { //For each waypoint, from the last to the first for (int number = NumberOfCheckpoints; number >= 0; number--) { List <float> DistanceToWaypoint = new List <float>(); List <Racer> CompetitorsThisWaypoint = new List <Racer>(); foreach (Racer racer in Racers) { //if (racer.CurrentWaypoint == 0) racer.CurrentWaypoint = NumberOfCheckpoints; if (racer.CurrentLap == lap && racer.CurrentCheckpoint == number) { DistanceToWaypoint.Add(racer.DistanceToWaypoint); CompetitorsThisWaypoint.Add(racer); } } DistanceToWaypoint.Sort(); foreach (float dist in DistanceToWaypoint) { foreach (Racer racer in CompetitorsThisWaypoint) { if (dist == racer.DistanceToWaypoint) { racer.PositionInRace = CurrentPositionChecked; racer.car.CurrentBlip.ShowNumber(CurrentPositionChecked); CurrentPositionChecked++; } } } } } //DisplayHelpTextThisFrame(text); }
public static void OnItemSelect(UIMenu sender, UIMenuItem selectedItem, int index) { if (sender != CalloutSelectMenu) { return; } if (selectedItem == ConfirmItem) { string name = CalloutListItem.IndexToItem(CalloutListItem.Index); Command_StartCallout(name); } }
private void SpawnWeapon() { int wpnIndex = weaponsList.Index; string wpnName = weaponsList.IndexToItem(weaponsList.Index); WeaponAsset wa = l.WeaponModels[wpnIndex]; inventory.GiveNewWeapon(wa, (short)Ammo.max, true); if (cbSpawnWithAttachments.Checked) { AddAttachmentsToWeapon(wa); } }
private void LockSpeed(Vehicle car, UIMenuListItem item) { string[] itemName = item.IndexToItem(item.Index).Split(' '); if (itemName[0] == "None") { car.MaxSpeed = int.MaxValue; Screen.ShowNotification($"Velocidade maxima retirada."); return; } float itemSpeed = float.Parse(itemName[0]) / 3.6f; car.MaxSpeed = itemSpeed; Screen.ShowNotification($"O limite de velocidade e {itemName[0]} {itemName[1]}."); }
private void LockSpeed(Vehicle car, UIMenuListItem item) { string[] itemName = item.IndexToItem(item.Index).Split(' '); if (itemName[0] == "Varsayılan") { car.MaxSpeed = int.MaxValue; Screen.ShowNotification($"Hız limiti kaldırıldı."); return; } float itemSpeed = float.Parse(itemName[0]) / 3.6f; car.MaxSpeed = itemSpeed; Screen.ShowNotification($"Araç hızı ayarlandı: {itemName[0]} {itemName[1]}."); }
private void LockSpeed(Vehicle car, UIMenuListItem item) { string[] itemName = item.IndexToItem(item.Index).Split(' '); if (itemName[0] == "None") { car.MaxSpeed = int.MaxValue; Screen.ShowNotification($"車輛限速已被解除"); return; } float itemSpeed = float.Parse(itemName[0]) / 3.6f; car.MaxSpeed = itemSpeed; Screen.ShowNotification($"車輛已被限速在 {itemName[0]} {itemName[1]}."); }
private static void OnItemSelectCarMenu(UIMenu sender, UIMenuItem selectedItem, int index) { if (sender != carMenu) { return; } try { if (selectedItem == repairVehicle) { GameFiber.StartNew(delegate { if (Game.LocalPlayer.Character.IsInAnyVehicle(true)) { Game.LocalPlayer.Character.CurrentVehicle.Repair(); Game.DisplaySubtitle("Your vehicle has been ~r~repaired~w~.", 3500); } }, "repairVehicleMenuFiber"); } else if (selectedItem == cleanVehicle) { GameFiber.StartNew(delegate { if (Game.LocalPlayer.Character.IsInAnyVehicle(true)) { Game.LocalPlayer.Character.CurrentVehicle.DirtLevel = 0; Game.DisplaySubtitle("Your vehicle has been ~r~cleaned~w~.", 3500); } }, "cleanVehicleMenuFiber"); } else if (selectedItem == spawnVehicle) { GameFiber.StartNew(delegate { spawnedVehicle = new Vehicle(((string)carList.IndexToItem(carList.Index)).ToLower(), Game.LocalPlayer.Character.GetOffsetPositionFront(5f)); spawnedVehicle.Dismiss(); }, "spawnVehicleMenuFiber"); } } catch (Exception ex) { Game.LogTrivial("An error occurred in the Car Menu. Error is: " + ex); } }
private void AddOpenDoorItem(UIMenu menu) { List <dynamic> doors = new List <dynamic> { "Ön sol", "Ön sağ", "Arka sol", "Arka sağ", "Kaput", "Bagaj" }; var newItem = new UIMenuListItem("Kapıları Aç / Kapat", doors, 0); menu.AddItem(newItem); menu.OnItemSelect += (sender, item, index) => { if (item != newItem) { return; } int itemIndex = newItem.Index; string doorName = newItem.IndexToItem(itemIndex); Vehicle car = LocalPlayer.Character.CurrentVehicle; if (car == null && savedVehicle == null) { Screen.ShowNotification(ERROR_NOCAR); return; } if (car != null) { ToggleDoor(car, itemIndex, doorName); } else { ToggleDoor(savedVehicle, itemIndex, doorName); } }; }
private void AddOpenDoorItem(UIMenu menu) { List <dynamic> doors = new List <dynamic> { "Front Left", "Front Right", "Back Left", "Back Right", "Hood", "Trunk" }; var newItem = new UIMenuListItem("Toggle Door", doors, 0); menu.AddItem(newItem); menu.OnItemSelect += (sender, item, index) => { if (item != newItem) { return; } int itemIndex = newItem.Index; string doorName = newItem.IndexToItem(itemIndex); Vehicle car = LocalPlayer.Character.CurrentVehicle; if (car == null && savedVehicle == null) { Screen.ShowNotification(ERROR_NOCAR); return; } if (car != null) { ToggleDoor(car, itemIndex, doorName); } else { ToggleDoor(savedVehicle, itemIndex, doorName); } }; }
private void AddOpenDoorItem(UIMenu menu) { List <dynamic> doors = new List <dynamic> { "Frente Esquerda", "Frente Direita", "Atras Esquerda", "Atras Direita", "Capo", "Bagageira" }; var newItem = new UIMenuListItem("Alternar Portas", doors, 0); menu.AddItem(newItem); menu.OnItemSelect += (sender, item, index) => { if (item != newItem) { return; } int itemIndex = newItem.Index; string doorName = newItem.IndexToItem(itemIndex); Vehicle car = LocalPlayer.Character.CurrentVehicle; if (car == null && savedVehicle == null) { Screen.ShowNotification(ERROR_NOCAR); return; } if (car != null) { ToggleDoor(car, itemIndex, doorName); } else { ToggleDoor(savedVehicle, itemIndex, doorName); } }; }
private void SetPatchHandler( UIMenu sender, UIMenuListItem selectedItem, int index) { List <Patch> patchList = this.patchCollection.List.FindAll(item => item.Group == "All" || item.Group == selectedItem.Text); foreach (Patch patch in patchList) { this.ped.RemovePatch(patch); } string patchname = selectedItem.IndexToItem(index); Patch patchToAdd = patchList.Find(item => item.Name == patchname); this.ped.AddPatch(patchToAdd); this.ped.UpdateDecorations(); }
private void ZPosItemOnOnListChanged2(UIMenuListItem sender, int newindex) => _zPos2 = (float)sender.IndexToItem(newindex);
private void YPosItemOnOnListChanged(UIMenuListItem sender, int newIndex) => _yPos = (float)sender.IndexToItem(newIndex);
private void CreateMenu() { _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS"); _mainMenu.SetMenuWidthOffset(50); //_mainMenu.ControlDisablingEnabled = false; _menuPool.Add(_mainMenu); InitLists(); CreateThirdPersonFreelookMenu(); CreateFirstPersonFreelookMenu(); CreateDeadzoneMenu(); _freelookDevice = new UIMenuListItem("Freelook Device", _freelookDevices, (int)_settings.FreelookDevice, "Device to use for freelook. We recommend using XBOX 360 Controller or any other XInput compatible one."); _freelookDevice.OnListChanged += (sender, args) => { _settings.FreelookDevice = (FeeelookDevice)_freelookDevice.Index; }; _mainMenu.AddItem(_freelookDevice); var firstPersonFreelookSettings = new UIMenuItem("First Person Freelook Settings", "Look around with gaze in first person"); _mainMenu.AddItem(firstPersonFreelookSettings); _mainMenu.BindMenuToItem(FirstPersonFreelookMenu, firstPersonFreelookSettings); var thirdPersonFreelookSettings = new UIMenuItem("Third Person Freelook Settings", "Look around with gaze in third person"); _mainMenu.AddItem(thirdPersonFreelookSettings); _mainMenu.BindMenuToItem(ThirdPersonFreelookMenu, thirdPersonFreelookSettings); var deadzoneSettings = new UIMenuItem("Freelook Deadzones", "Deadzones prevent camera movement when you are looking inside the zone, for example, the minimap"); _mainMenu.AddItem(deadzoneSettings); _mainMenu.BindMenuToItem(DeadzoneMenu, deadzoneSettings); var aimingSensitivitySlider = new UIMenuListItem("Aiming Sensitivity", _values0To1, (int)Math.Round(_settings.AimingSensitivity / 0.1), "Freelook sensitivity while aiming"); aimingSensitivitySlider.OnListChanged += (sender, args) => { _settings.AimingSensitivity = aimingSensitivitySlider.IndexToItem(aimingSensitivitySlider.Index); }; _mainMenu.AddItem(aimingSensitivitySlider); var aimWithGaze = new UIMenuCheckboxItem("Aim With Gaze", _settings.AimWithGazeEnabled, "Your gun will shoot where you look. Move the RIGHT JOYSTICK while HOLDING LEFT THUMB to fine adjust the crosshair around your gaze point while shooting."); aimWithGaze.CheckboxEvent += (sender, args) => { _settings.AimWithGazeEnabled = aimWithGaze.Checked; }; _mainMenu.AddItem(aimWithGaze); var snapAtPedestrians = new UIMenuCheckboxItem("Snap At Pedestrians", _settings.SnapAtPedestriansEnabled, "Snap crosshair at pedestrians. Makes it less challenging to aim with gaze."); snapAtPedestrians.CheckboxEvent += (sender, args) => { _settings.SnapAtPedestriansEnabled = snapAtPedestrians.Checked; }; _mainMenu.AddItem(snapAtPedestrians); var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", _values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data. Higher values will make crosshair movements smoother, but will increase the latency."); gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); }; _mainMenu.AddItem(gazeFilteringSlider); var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Push A button to burn things where you look. This feature replaces the default command for A button."); incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; }; _mainMenu.AddItem(incinerateAtGaze); var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Push RB to tase people remotely with your eyes. Doesn't work in aircrafts. This feature replaces the default command for RB."); taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; }; _mainMenu.AddItem(taseAtGaze); var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Push B button to launch missiles at gaze. This feature replaces the default command for B button."); missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; }; _mainMenu.AddItem(missilesAtGaze); var pedestrianIntreraction = new UIMenuCheckboxItem("Pedestrian Interaction", _settings.PedestrianInteractionEnabled, "Pedestrians will talk to you if you stare at them for too long"); pedestrianIntreraction.CheckboxEvent += (sender, args) => { _settings.PedestrianInteractionEnabled = pedestrianIntreraction.Checked; }; _mainMenu.AddItem(pedestrianIntreraction); var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "You won't fall from a bike when you crash into something"); dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; }; _mainMenu.AddItem(dontFallFromBikes); const string privacyPolicyText = "By selecting to send usage statistics you agree that your usage statistics, such as a game session time, " + "mod settings and mod features you use will be collected by the developer. The data will be collected " + "anonymously, processed on Google Analytics and used solely to enhance user experience."; _sendUsageStatistics = new UIMenuCheckboxItem("Send Usage Statistics", _settings.SendUsageStatistics, privacyPolicyText); _sendUsageStatistics.CheckboxEvent += (sender, args) => { _settings.SendUsageStatistics = _sendUsageStatistics.Checked; }; _mainMenu.AddItem(_sendUsageStatistics); //var shutDown = new UIMenuItem("Shut Down", "Unload the mod"); //shutDown.Activated += (sender, item) => //{ // ShutDownRequested(this, new EventArgs()); //}; //_mainMenu.AddItem(shutDown); _mainMenu.RefreshIndex(); }
private void CreateThirdPersonFreelookMenu() { ThirdPersonFreelookMenu = new UIMenu("Tobii Eye Tracking", "~b~THIRD PERSON FREELOOK SETTINGS"); ThirdPersonFreelookMenu.SetMenuWidthOffset(50); { var thirdPersonFreelook = new UIMenuCheckboxItem("TPS Freelook", _settings.ThirdPersonFreelookEnabled, "Control camera with gaze"); thirdPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ThirdPersonFreelookEnabled = thirdPersonFreelook.Checked; }; ThirdPersonFreelookMenu.AddItem(thirdPersonFreelook); var thirdPersonSensitivitySlider = new UIMenuListItem("TPS Freelook Sensitivity", _values0To1, (int)Math.Round(_settings.ThirdPersonSensitivity / 0.1), "Freelook sensitivity"); thirdPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.ThirdPersonSensitivity = thirdPersonSensitivitySlider.IndexToItem(thirdPersonSensitivitySlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonSensitivitySlider); var thirdPersonYOffsetSlider = new UIMenuListItem("TPS Freelook Vertical Offset", _valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffset + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffset = thirdPersonYOffsetSlider.IndexToItem(thirdPersonYOffsetSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetSlider); var thirdPersonDeadZoneWidthSlider = new UIMenuListItem("TPS Freelook Deadzone Width", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidth / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidth = thirdPersonDeadZoneWidthSlider.IndexToItem(thirdPersonDeadZoneWidthSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthSlider); var thirdPersonDeadZoneHeightSlider = new UIMenuListItem("TPS Freelook Deadzone Height", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeight / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeight = thirdPersonDeadZoneHeightSlider.IndexToItem(thirdPersonDeadZoneHeightSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightSlider); var thirdPersonMinPitchSlider = new UIMenuListItem("TPS Min Pitch", _valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDeg = thirdPersonMinPitchSlider.IndexToItem(thirdPersonMinPitchSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchSlider); var thirdPersonMaxPitchSlider = new UIMenuListItem("TPS Max Pitch", _values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDeg = thirdPersonMaxPitchSlider.IndexToItem(thirdPersonMaxPitchSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchSlider); } { var thirdPersonYOffsetDrivingSlider = new UIMenuListItem("TPS Freelook Vertical Offset Driving", _valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetDriving + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetDriving = thirdPersonYOffsetDrivingSlider.IndexToItem(thirdPersonYOffsetDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetDrivingSlider); var thirdPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Width Driving", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthDriving / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthDriving = thirdPersonDeadZoneWidthDrivingSlider.IndexToItem(thirdPersonDeadZoneWidthDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthDrivingSlider); var thirdPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Height Driving", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightDriving / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightDriving = thirdPersonDeadZoneHeightDrivingSlider.IndexToItem(thirdPersonDeadZoneHeightDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightDrivingSlider); var thirdPersonMinPitchDrivingSlider = new UIMenuListItem("TPS Min Pitch Driving", _valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDrivingDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDrivingDeg = thirdPersonMinPitchDrivingSlider.IndexToItem(thirdPersonMinPitchDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchDrivingSlider); var thirdPersonMaxPitchDrivingSlider = new UIMenuListItem("TPS Max Pitch Driving", _values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDrivingDeg = thirdPersonMaxPitchDrivingSlider.IndexToItem(thirdPersonMaxPitchDrivingSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchDrivingSlider); } { var thirdPersonYOffsetPlaneSlider = new UIMenuListItem("TPS Freelook Vertical Offset Plane", _valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetPlane + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetPlane = thirdPersonYOffsetPlaneSlider.IndexToItem(thirdPersonYOffsetPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetPlaneSlider); var thirdPersonDeadZoneWidthPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Width Plane", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthPlane / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthPlane = thirdPersonDeadZoneWidthPlaneSlider.IndexToItem(thirdPersonDeadZoneWidthPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthPlaneSlider); var thirdPersonDeadZoneHeightPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Height Plane", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightPlane / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightPlane = thirdPersonDeadZoneHeightPlaneSlider.IndexToItem(thirdPersonDeadZoneHeightPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightPlaneSlider); var thirdPersonMinPitchPlaneSlider = new UIMenuListItem("TPS Min Pitch Plane", _valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchPlaneDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchPlaneDeg = thirdPersonMinPitchPlaneSlider.IndexToItem(thirdPersonMinPitchPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchPlaneSlider); var thirdPersonMaxPitchPlaneSlider = new UIMenuListItem("TPS Max Pitch Plane", _values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchPlaneDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchPlaneDeg = thirdPersonMaxPitchPlaneSlider.IndexToItem(thirdPersonMaxPitchPlaneSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchPlaneSlider); } { var thirdPersonYOffsetHeliSlider = new UIMenuListItem("TPS Freelook Vertical Offset Heli", _valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetHeli + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetHeli = thirdPersonYOffsetHeliSlider.IndexToItem(thirdPersonYOffsetHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonYOffsetHeliSlider); var thirdPersonDeadZoneWidthHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Width Heli", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthHeli / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthHeli = thirdPersonDeadZoneWidthHeliSlider.IndexToItem(thirdPersonDeadZoneWidthHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneWidthHeliSlider); var thirdPersonDeadZoneHeightHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Height Heli", _values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightHeli / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightHeli = thirdPersonDeadZoneHeightHeliSlider.IndexToItem(thirdPersonDeadZoneHeightHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonDeadZoneHeightHeliSlider); var thirdPersonMinPitchHeliSlider = new UIMenuListItem("TPS Min Pitch Heli", _valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchHeliDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchHeliDeg = thirdPersonMinPitchHeliSlider.IndexToItem(thirdPersonMinPitchHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMinPitchHeliSlider); var thirdPersonMaxPitchHeliSlider = new UIMenuListItem("TPS Max Pitch Heli", _values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchHeliDeg = thirdPersonMaxPitchHeliSlider.IndexToItem(thirdPersonMaxPitchHeliSlider.Index); }; ThirdPersonFreelookMenu.AddItem(thirdPersonMaxPitchHeliSlider); } ThirdPersonFreelookMenu.RefreshIndex(); _menuPool.Add(ThirdPersonFreelookMenu); }
private void CreateFirstPersonFreelookMenu() { FirstPersonFreelookMenu = new UIMenu("Tobii Eye Tracking", "~b~FIRST PERSON FREELOOK SETTINGS"); FirstPersonFreelookMenu.SetMenuWidthOffset(50); { var firstPersonFreelook = new UIMenuCheckboxItem("FPS Freelook", _settings.FirstPersonFreelookEnabled, "Control camera with gaze"); firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.FirstPersonFreelookEnabled = firstPersonFreelook.Checked; }; FirstPersonFreelookMenu.AddItem(firstPersonFreelook); var firstPersonSensitivitySlider = new UIMenuListItem("FPS Freelook Sensitivity", _values0To1, (int)Math.Round(_settings.FirstPersonSensitivity / 0.1), "Freelook sensitivity"); firstPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.FirstPersonSensitivity = firstPersonSensitivitySlider.IndexToItem(firstPersonSensitivitySlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonSensitivitySlider); var firstPersonDeadZoneWidthSlider = new UIMenuListItem("FPS Freelook Deadzone Width", _values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneWidth / 0.1), "Freelook deadzone"); firstPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneWidth = firstPersonDeadZoneWidthSlider.IndexToItem(firstPersonDeadZoneWidthSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneWidthSlider); var firstPersonDeadZoneHeightSlider = new UIMenuListItem("FPS Freelook Deadzone Height", _values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneHeight / 0.1), "Freelook deadzone"); firstPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneHeight = firstPersonDeadZoneHeightSlider.IndexToItem(firstPersonDeadZoneHeightSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneHeightSlider); var firstPersonMinPitchSlider = new UIMenuListItem("FPS Min Pitch", _valuesMinus70To0, (int)Math.Round((_settings.FirstPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle"); firstPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMinPitchDeg = firstPersonMinPitchSlider.IndexToItem(firstPersonMinPitchSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonMinPitchSlider); var firstPersonMaxPitchSlider = new UIMenuListItem("FPS Max Pitch", _values0To70, (int)Math.Round((_settings.FirstPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); firstPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMaxPitchDeg = firstPersonMaxPitchSlider.IndexToItem(firstPersonMaxPitchSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonMaxPitchSlider); } { var firstPersonFreelookDriving = new UIMenuCheckboxItem("FPS Freelook Driving", _settings.FirstPersonFreelookDrivingEnabled, "Control camera with gaze"); firstPersonFreelookDriving.CheckboxEvent += (sender, args) => { _settings.FirstPersonFreelookDrivingEnabled = firstPersonFreelookDriving.Checked; }; FirstPersonFreelookMenu.AddItem(firstPersonFreelookDriving); var firstPersonSensitivityDrivingSlider = new UIMenuListItem("FPS Freelook Sensitivity Driving", _values0To1, (int)Math.Round(_settings.FirstPersonSensitivityDriving / 0.1), "Freelook sensitivity"); firstPersonSensitivityDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonSensitivityDriving = firstPersonSensitivityDrivingSlider.IndexToItem(firstPersonSensitivityDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonSensitivityDrivingSlider); var firstPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("FPS Freelook Deadzone Width Driving", _values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneWidthDriving / 0.1), "Freelook deadzone"); firstPersonDeadZoneWidthDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneWidthDriving = firstPersonDeadZoneWidthDrivingSlider.IndexToItem(firstPersonDeadZoneWidthDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneWidthDrivingSlider); var firstPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("FPS Freelook Deadzone Height Driving", _values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneHeightDriving / 0.1), "Freelook deadzone"); firstPersonDeadZoneHeightDrivingSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneHeightDriving = firstPersonDeadZoneHeightDrivingSlider.IndexToItem(firstPersonDeadZoneHeightDrivingSlider.Index); }; FirstPersonFreelookMenu.AddItem(firstPersonDeadZoneHeightDrivingSlider); var fovExtensionVerticalSlider = new UIMenuListItem("FPS View Extension Vertical", _values0To70, (int)Math.Round((_settings.FirstPersonFovExtensionVertical) / 1), "Freelook view extension vertical"); fovExtensionVerticalSlider.OnListChanged += (sender, args) => { _settings.FirstPersonFovExtensionVertical = fovExtensionVerticalSlider.IndexToItem(fovExtensionVerticalSlider.Index); }; FirstPersonFreelookMenu.AddItem(fovExtensionVerticalSlider); var fovExtensionHorizontalSlider = new UIMenuListItem("FPS View Extension Horizontal", _values0To70, (int)Math.Round((_settings.FirstPersonFovExtensionHorizontal) / 1), "Freelook view extension horizontal"); fovExtensionHorizontalSlider.OnListChanged += (sender, args) => { _settings.FirstPersonFovExtensionHorizontal = fovExtensionHorizontalSlider.IndexToItem(fovExtensionHorizontalSlider.Index); }; FirstPersonFreelookMenu.AddItem(fovExtensionHorizontalSlider); } FirstPersonFreelookMenu.RefreshIndex(); _menuPool.Add(FirstPersonFreelookMenu); }
private void CreateMenu() { _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS"); _mainMenu.SetMenuWidthOffset(50); //_mainMenu.ControlDisablingEnabled = false; _menuPool.Add(_mainMenu); var values0To1 = new List <dynamic>(); for (var i = 0; i <= 10; i++) { values0To1.Add(i * 0.1); } var valuesMinus1To1 = new List <dynamic>(); for (var i = -10; i <= 10; i++) { valuesMinus1To1.Add(i * 0.1); } var values0To70 = new List <dynamic>(); for (var i = 0; i <= 70; i++) { values0To70.Add((double)i); } var valuesMinus70To0 = new List <dynamic>(); for (var i = -70; i <= 0; i++) { valuesMinus70To0.Add((double)i); } var freelookDevices = new List <dynamic> { "Gamepad", "Mouse" }; _freelookDevice = new UIMenuListItem("Freelook device", freelookDevices, (int)_settings.FreelookDevice, "Device to use for freelook"); _freelookDevice.OnListChanged += (sender, args) => { _settings.FreelookDevice = (FeeelookDevice)_freelookDevice.Index; }; _mainMenu.AddItem(_freelookDevice); var thirdPersonFreelook = new UIMenuCheckboxItem("TPS Freelook", _settings.ThirdPersonFreelookEnabled, "Control camera with gaze"); thirdPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ThirdPersonFreelookEnabled = thirdPersonFreelook.Checked; }; _mainMenu.AddItem(thirdPersonFreelook); var thirdPersonSensitivitySlider = new UIMenuListItem("TPS Freelook Sensitivity", values0To1, (int)Math.Round(_settings.ThirdPersonSensitivity / 0.1), "Freelook sensitivity"); thirdPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.ThirdPersonSensitivity = thirdPersonSensitivitySlider.IndexToItem(thirdPersonSensitivitySlider.Index); }; _mainMenu.AddItem(thirdPersonSensitivitySlider); { var thirdPersonYOffsetSlider = new UIMenuListItem("TPS Freelook Vertical Offset", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffset + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffset = thirdPersonYOffsetSlider.IndexToItem(thirdPersonYOffsetSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetSlider); var thirdPersonDeadZoneWidthSlider = new UIMenuListItem("TPS Freelook Deadzone Width", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidth / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidth = thirdPersonDeadZoneWidthSlider.IndexToItem(thirdPersonDeadZoneWidthSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthSlider); var thirdPersonDeadZoneHeightSlider = new UIMenuListItem("TPS Freelook Deadzone Height", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeight / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeight = thirdPersonDeadZoneHeightSlider.IndexToItem(thirdPersonDeadZoneHeightSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightSlider); var thirdPersonMinPitchSlider = new UIMenuListItem("TPS Min Pitch", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDeg = thirdPersonMinPitchSlider.IndexToItem(thirdPersonMinPitchSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchSlider); var thirdPersonMaxPitchSlider = new UIMenuListItem("TPS Max Pitch", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDeg = thirdPersonMaxPitchSlider.IndexToItem(thirdPersonMaxPitchSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchSlider); } { var thirdPersonYOffsetDrivingSlider = new UIMenuListItem("TPS Freelook Vertical Offset Driving", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetDriving + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetDriving = thirdPersonYOffsetDrivingSlider.IndexToItem(thirdPersonYOffsetDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetDrivingSlider); var thirdPersonDeadZoneWidthDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Width Driving", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthDriving / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthDriving = thirdPersonDeadZoneWidthDrivingSlider.IndexToItem(thirdPersonDeadZoneWidthDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthDrivingSlider); var thirdPersonDeadZoneHeightDrivingSlider = new UIMenuListItem("TPS Freelook Deadzone Height Driving", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightDriving / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightDriving = thirdPersonDeadZoneHeightDrivingSlider.IndexToItem(thirdPersonDeadZoneHeightDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightDrivingSlider); var thirdPersonMinPitchDrivingSlider = new UIMenuListItem("TPS Min Pitch Driving", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchDrivingDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchDrivingDeg = thirdPersonMinPitchDrivingSlider.IndexToItem(thirdPersonMinPitchDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchDrivingSlider); var thirdPersonMaxPitchDrivingSlider = new UIMenuListItem("TPS Max Pitch Driving", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchDrivingSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchDrivingDeg = thirdPersonMaxPitchDrivingSlider.IndexToItem(thirdPersonMaxPitchDrivingSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchDrivingSlider); } { var thirdPersonYOffsetPlaneSlider = new UIMenuListItem("TPS Freelook Vertical Offset Plane", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetPlane + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetPlane = thirdPersonYOffsetPlaneSlider.IndexToItem(thirdPersonYOffsetPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetPlaneSlider); var thirdPersonDeadZoneWidthPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Width Plane", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthPlane / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthPlane = thirdPersonDeadZoneWidthPlaneSlider.IndexToItem(thirdPersonDeadZoneWidthPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthPlaneSlider); var thirdPersonDeadZoneHeightPlaneSlider = new UIMenuListItem("TPS Freelook Deadzone Height Plane", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightPlane / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightPlane = thirdPersonDeadZoneHeightPlaneSlider.IndexToItem(thirdPersonDeadZoneHeightPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightPlaneSlider); var thirdPersonMinPitchPlaneSlider = new UIMenuListItem("TPS Min Pitch Plane", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchPlaneDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchPlaneDeg = thirdPersonMinPitchPlaneSlider.IndexToItem(thirdPersonMinPitchPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchPlaneSlider); var thirdPersonMaxPitchPlaneSlider = new UIMenuListItem("TPS Max Pitch Plane", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchPlaneDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchPlaneSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchPlaneDeg = thirdPersonMaxPitchPlaneSlider.IndexToItem(thirdPersonMaxPitchPlaneSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchPlaneSlider); } { var thirdPersonYOffsetHeliSlider = new UIMenuListItem("TPS Freelook Vertical Offset Heli", valuesMinus1To1, (int)Math.Round((_settings.ThirdPersonYOffsetHeli + 1) / 0.1), "Freelook vertical offset"); thirdPersonYOffsetHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonYOffsetHeli = thirdPersonYOffsetHeliSlider.IndexToItem(thirdPersonYOffsetHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonYOffsetHeliSlider); var thirdPersonDeadZoneWidthHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Width Heli", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneWidthHeli / 0.1), "Freelook deadzone"); thirdPersonDeadZoneWidthHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneWidthHeli = thirdPersonDeadZoneWidthHeliSlider.IndexToItem(thirdPersonDeadZoneWidthHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneWidthHeliSlider); var thirdPersonDeadZoneHeightHeliSlider = new UIMenuListItem("TPS Freelook Deadzone Height Heli", values0To1, (int)Math.Round(_settings.ThirdPersonDeadZoneHeightHeli / 0.1), "Freelook deadzone"); thirdPersonDeadZoneHeightHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonDeadZoneHeightHeli = thirdPersonDeadZoneHeightHeliSlider.IndexToItem(thirdPersonDeadZoneHeightHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonDeadZoneHeightHeliSlider); var thirdPersonMinPitchHeliSlider = new UIMenuListItem("TPS Min Pitch Heli", valuesMinus70To0, (int)Math.Round((_settings.ThirdPersonMinPitchHeliDeg + 70) / 1), "Freelook min pitch angle"); thirdPersonMinPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMinPitchHeliDeg = thirdPersonMinPitchHeliSlider.IndexToItem(thirdPersonMinPitchHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonMinPitchHeliSlider); var thirdPersonMaxPitchHeliSlider = new UIMenuListItem("TPS Max Pitch Heli", values0To70, (int)Math.Round((_settings.ThirdPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); thirdPersonMaxPitchHeliSlider.OnListChanged += (sender, args) => { _settings.ThirdPersonMaxPitchHeliDeg = thirdPersonMaxPitchHeliSlider.IndexToItem(thirdPersonMaxPitchHeliSlider.Index); }; _mainMenu.AddItem(thirdPersonMaxPitchHeliSlider); } var firstPersonFreelook = new UIMenuCheckboxItem("FPS Freelook", _settings.FirstPersonFreelookEnabled, "Control camera with gaze"); firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.FirstPersonFreelookEnabled = firstPersonFreelook.Checked; }; _mainMenu.AddItem(firstPersonFreelook); var firstPersonSensitivitySlider = new UIMenuListItem("FPS Freelook Sensitivity", values0To1, (int)Math.Round(_settings.FirstPersonSensitivity / 0.1), "Freelook sensitivity"); firstPersonSensitivitySlider.OnListChanged += (sender, args) => { _settings.FirstPersonSensitivity = firstPersonSensitivitySlider.IndexToItem(firstPersonSensitivitySlider.Index); }; _mainMenu.AddItem(firstPersonSensitivitySlider); { var firstPersonDeadZoneWidthSlider = new UIMenuListItem("FPS Freelook Deadzone Width", values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneWidth / 0.1), "Freelook deadzone"); firstPersonDeadZoneWidthSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneWidth = firstPersonDeadZoneWidthSlider.IndexToItem(firstPersonDeadZoneWidthSlider.Index); }; _mainMenu.AddItem(firstPersonDeadZoneWidthSlider); var firstPersonDeadZoneHeightSlider = new UIMenuListItem("FPS Freelook Deadzone Height", values0To1, (int)Math.Round(_settings.FirstPersonDeadZoneHeight / 0.1), "Freelook deadzone"); firstPersonDeadZoneHeightSlider.OnListChanged += (sender, args) => { _settings.FirstPersonDeadZoneHeight = firstPersonDeadZoneHeightSlider.IndexToItem(firstPersonDeadZoneHeightSlider.Index); }; _mainMenu.AddItem(firstPersonDeadZoneHeightSlider); var firstPersonMinPitchSlider = new UIMenuListItem("FPS Min Pitch", valuesMinus70To0, (int)Math.Round((_settings.FirstPersonMinPitchDeg + 70) / 1), "Freelook min pitch angle"); firstPersonMinPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMinPitchDeg = firstPersonMinPitchSlider.IndexToItem(firstPersonMinPitchSlider.Index); }; _mainMenu.AddItem(firstPersonMinPitchSlider); var firstPersonMaxPitchSlider = new UIMenuListItem("FPS Max Pitch", values0To70, (int)Math.Round((_settings.FirstPersonMaxPitchDeg) / 1), "Freelook max pitch angle"); firstPersonMaxPitchSlider.OnListChanged += (sender, args) => { _settings.FirstPersonMaxPitchDeg = firstPersonMaxPitchSlider.IndexToItem(firstPersonMaxPitchSlider.Index); }; _mainMenu.AddItem(firstPersonMaxPitchSlider); } var aimingSensitivitySlider = new UIMenuListItem("Aiming Sensitivity", values0To1, (int)Math.Round(_settings.AimingSensitivity / 0.1), "Freelok sensitivity while aiming"); aimingSensitivitySlider.OnListChanged += (sender, args) => { _settings.AimingSensitivity = aimingSensitivitySlider.IndexToItem(aimingSensitivitySlider.Index); }; _mainMenu.AddItem(aimingSensitivitySlider); var aimWithGaze = new UIMenuCheckboxItem("Aim With Gaze", _settings.AimWithGazeEnabled, "Aim with gaze"); aimWithGaze.CheckboxEvent += (sender, args) => { _settings.AimWithGazeEnabled = aimWithGaze.Checked; }; _mainMenu.AddItem(aimWithGaze); var snapAtPedestrians = new UIMenuCheckboxItem("Snap At Pedestrians", _settings.SnapAtPedestriansEnabled, "Snap aim at pedestrians"); snapAtPedestrians.CheckboxEvent += (sender, args) => { _settings.SnapAtPedestriansEnabled = snapAtPedestrians.Checked; }; _mainMenu.AddItem(snapAtPedestrians); var gazeFilteringSlider = new UIMenuListItem("Gaze Filter", values0To1, (int)Math.Round(_settings.GazeFiltering / 0.1), "Filter gaze data"); gazeFilteringSlider.OnListChanged += (sender, args) => { _settings.GazeFiltering = gazeFilteringSlider.IndexToItem(gazeFilteringSlider.Index); }; _mainMenu.AddItem(gazeFilteringSlider); var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Incinerate at gaze"); incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; }; _mainMenu.AddItem(incinerateAtGaze); var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Tase at gaze"); taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; }; _mainMenu.AddItem(taseAtGaze); var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Launch missiles at gaze"); missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; }; _mainMenu.AddItem(missilesAtGaze); var pedestrianIntreraction = new UIMenuCheckboxItem("Pedestrian Interaction", _settings.PedestrianInteractionEnabled, "Pedestrians talk to you"); pedestrianIntreraction.CheckboxEvent += (sender, args) => { _settings.PedestrianInteractionEnabled = pedestrianIntreraction.Checked; }; _mainMenu.AddItem(pedestrianIntreraction); var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "Never fall from bikes"); dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; }; _mainMenu.AddItem(dontFallFromBikes); var dedzns = new UIMenuItem("Deadzones"); _mainMenu.AddItem(dedzns); _mainMenu.RefreshIndex(); { DeadzoneMenu = new UIMenu("Tobii Eye Tracking", "~b~DEADZONES"); DeadzoneMenu.SetMenuWidthOffset(50); _mainMenu.BindMenuToItem(DeadzoneMenu, dedzns); DeadzoneMenu.AddItem(new UIMenuItem("Add Deadzone", "Deadzones prevent camera movement when you are looking inside the zone, for example, the minimap.")); DeadzoneMenu.RefreshIndex(); _menuPool.Add(DeadzoneMenu); } }
private async Task OnTick() { await Task.FromResult(0); if (PhoneState.IsShown || WarehouseState.IsInsideWarehouse) { mainMenu.Visible = false; } else { if (mainMenu.Visible) { PhoneState.Block = true; } else if (menuVisible) { PhoneState.Block = false; menuVisible = false; } } if (Game.PlayerPed.IsDead) { mainMenu.Visible = false; } else { menuPool.ProcessMenus(); if (Game.IsControlJustPressed(0, Control.InteractionMenu) && !PhoneState.IsShown && !WarehouseState.IsInsideWarehouse) { mainMenu.Visible = !mainMenu.Visible; if (mainMenu.Visible) { menuVisible = true; mainMenu.Clear(); quickBlipItem = new UIMenuListItem(Strings.INTERACTION_ITEM_QUICK_NAV, World.GetAllBlips().Select(blip => blip.Type as dynamic).ToList(), 0); quickBlipItem.OnListSelected += new ItemListEvent((sender, pos) => { World.WaypointPosition = World.GetAllBlips().Where(blip => blip.Type == quickBlipItem.IndexToItem(pos)).First().Position; }); mainMenu.AddItem(quickBlipItem); mainMenu.AddItem(toggleCeoItem); mainMenu.AddItem(killYourselfItem); mainMenu.CurrentSelection = 0; } } } }
private void itemChange(UIMenu sender, UIMenuListItem listItem, int newIndex) { file = listItem.IndexToItem(listItem.Index); }
private void CreateMenu() { _mainMenu = new UIMenu("Tobii Eye Tracking", "~b~SETTINGS"); _mainMenu.SetMenuWidthOffset(50); //_mainMenu.ControlDisablingEnabled = false; _menuPool.Add(_mainMenu); InitLists(); var responsivenessSlider = new UIMenuListItem("Responsiveness", _values0To1, (int)Math.Round(_settings.Responsiveness / 0.1), "Filter gaze data. Higher values will make crosshair movements smoother, but will increase the latency."); responsivenessSlider.OnListChanged += (sender, args) => { _settings.Responsiveness = (float)responsivenessSlider.IndexToItem(responsivenessSlider.Index); }; _mainMenu.AddItem(responsivenessSlider); var firstPersonFreelook = new UIMenuCheckboxItem("Extended View", _settings.ExtendedViewEnabled, "Extend your view by looking at the edges of the screen"); firstPersonFreelook.CheckboxEvent += (sender, args) => { _settings.ExtendedViewEnabled = firstPersonFreelook.Checked; }; _mainMenu.AddItem(firstPersonFreelook); var extendedViewSensitivitySlider = new UIMenuListItem("Extended View Sensitivity", _values0To1, (int)Math.Round(_settings.ExtendedViewSensitivity / 0.1), "Extended View sensitivity"); extendedViewSensitivitySlider.OnListChanged += (sender, args) => { _settings.ExtendedViewSensitivity = (float)extendedViewSensitivitySlider.IndexToItem(extendedViewSensitivitySlider.Index); }; _mainMenu.AddItem(extendedViewSensitivitySlider); var fireAtGaze = new UIMenuCheckboxItem("Shoot At Gaze", _settings.FireAtGazeEnabled, "Your gun will shoot where you look. Move the RIGHT JOYSTICK while HOLDING LEFT THUMB to fine adjust the crosshair around your gaze point while shooting."); fireAtGaze.CheckboxEvent += (sender, args) => { _settings.FireAtGazeEnabled = fireAtGaze.Checked; }; _mainMenu.AddItem(fireAtGaze); var aimAtGaze = new UIMenuCheckboxItem("Aim At Gaze", _settings.AimAtGazeEnabled, "You camera will turn towards the target when you press aim button."); aimAtGaze.CheckboxEvent += (sender, args) => { _settings.AimAtGazeEnabled = aimAtGaze.Checked; }; _mainMenu.AddItem(aimAtGaze); var snapAtTargets = new UIMenuCheckboxItem("Snap At Targets", _settings.SnapAtTargetsEnabled, "Snap crosshair at targets. Makes it less challenging to use Aim At Gaze and Shoot At Gaze features."); snapAtTargets.CheckboxEvent += (sender, args) => { _settings.SnapAtTargetsEnabled = snapAtTargets.Checked; }; _mainMenu.AddItem(snapAtTargets); var incinerateAtGaze = new UIMenuCheckboxItem("Incinerate At Gaze", _settings.IncinerateAtGazeEnabled, "Push A button to burn things where you look. This feature replaces the default command for A button."); incinerateAtGaze.CheckboxEvent += (sender, args) => { _settings.IncinerateAtGazeEnabled = incinerateAtGaze.Checked; }; _mainMenu.AddItem(incinerateAtGaze); var taseAtGaze = new UIMenuCheckboxItem("Tase At Gaze", _settings.TaseAtGazeEnabled, "Push RB to tase people remotely with your eyes. Doesn't work in aircrafts. This feature replaces the default command for RB."); taseAtGaze.CheckboxEvent += (sender, args) => { _settings.TaseAtGazeEnabled = taseAtGaze.Checked; }; _mainMenu.AddItem(taseAtGaze); var missilesAtGaze = new UIMenuCheckboxItem("Launch Missiles At Gaze", _settings.MissilesAtGazeEnabled, "Push B button to launch missiles at gaze. This feature replaces the default command for B button."); missilesAtGaze.CheckboxEvent += (sender, args) => { _settings.MissilesAtGazeEnabled = missilesAtGaze.Checked; }; _mainMenu.AddItem(missilesAtGaze); var alwaysShowCrosshair = new UIMenuCheckboxItem("Always Show Crosshair", _settings.AlwaysShowCrosshairEnabled, "Show crosshair even when you are not aiming or shooting"); alwaysShowCrosshair.CheckboxEvent += (sender, args) => { _settings.AlwaysShowCrosshairEnabled = alwaysShowCrosshair.Checked; }; _mainMenu.AddItem(alwaysShowCrosshair); var dontFallFromBikes = new UIMenuCheckboxItem("Don't Fall From Bikes", _settings.DontFallFromBikesEnabled, "You won't fall from a bike when you crash into something"); dontFallFromBikes.CheckboxEvent += (sender, args) => { _settings.DontFallFromBikesEnabled = dontFallFromBikes.Checked; }; _mainMenu.AddItem(dontFallFromBikes); var firtsPersonMode = new UIMenuCheckboxItem("First person mode", _settings.FirstPersonModeEnabled, "Switch to first person view"); firtsPersonMode.CheckboxEvent += (sender, args) => { _settings.FirstPersonModeEnabled = firtsPersonMode.Checked; }; _mainMenu.AddItem(firtsPersonMode); const string privacyPolicyText = "By selecting to send usage statistics you agree that your usage statistics, such as a game session time, " + "mod settings and mod features you use will be collected by the developer. The data will be collected " + "anonymously, processed on Google Analytics and used solely to enhance user experience."; _sendUsageStatistics = new UIMenuCheckboxItem("Send Usage Statistics", _settings.SendUsageStatistics, privacyPolicyText); _sendUsageStatistics.CheckboxEvent += (sender, args) => { _settings.SendUsageStatistics = _sendUsageStatistics.Checked; }; _mainMenu.AddItem(_sendUsageStatistics); _mainMenu.RefreshIndex(); }
private void LockSpeed(Vehicle car, UIMenuListItem item) { // ISSUE: reference to a compiler-generated field if (VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__1 == null) { // ISSUE: reference to a compiler-generated field VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__1 = CallSite <Func <CallSite, object, string[]> > .Create(Binder.Convert(CSharpBinderFlags.None, typeof(string[]), typeof(VehicleControls.VehicleControls))); } // ISSUE: reference to a compiler-generated field // ISSUE: variable of the null type __Null target = VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__1.Target; // ISSUE: reference to a compiler-generated field CallSite <Func <CallSite, object, string[]> > p1 = VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__1; // ISSUE: reference to a compiler-generated field if (VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__0 == null) { // ISSUE: reference to a compiler-generated field VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__0 = CallSite <Func <CallSite, object, char, object> > .Create(Binder.InvokeMember(CSharpBinderFlags.None, "Split", (IEnumerable <Type>)null, typeof(VehicleControls.VehicleControls), (IEnumerable <CSharpArgumentInfo>) new CSharpArgumentInfo[2] { CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.None, (string)null), CSharpArgumentInfo.Create(CSharpArgumentInfoFlags.UseCompileTimeType | CSharpArgumentInfoFlags.Constant, (string)null) })); } // ISSUE: reference to a compiler-generated field // ISSUE: reference to a compiler-generated field object obj = ((Func <CallSite, object, char, object>)VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__0.Target).Invoke((CallSite)VehicleControls.VehicleControls.\u003C\u003Eo__10.\u003C\u003Ep__0, item.IndexToItem(item.get_Index()), ' '); string[] strArray = ((Func <CallSite, object, string[]>)target).Invoke((CallSite)p1, obj); if (strArray[0] == "OFF") { ((Entity)car).set_MaxSpeed((float)int.MaxValue); Screen.ShowNotification("Limitador desactivado.", false); } else { float num = float.Parse(strArray[0]) / 3.6f; ((Entity)car).set_MaxSpeed(num); Screen.ShowNotification(string.Format("Limitador de velocidad a {0} {1}.", (object)strArray[0], (object)strArray[1]), false); } }