void UICreated(bool isLoad) { if (isLoad == false) { isCanvasLoaded = true; // BChance: (2015-12-02) - Re-added chat window. obj1 = Instantiate(chatwindowObj); obj1.name = obj1.name.Substring(0, (obj1.name.Length - 7)); obj1 = Instantiate(NPCdialogObj); obj1.name = obj1.name.Substring(0, (obj1.name.Length - 7)); obj1 = Instantiate(CanvasObj); obj1.name = obj1.name.Substring(0, (obj1.name.Length - 7)); obj1 = Instantiate(eventSysObj); obj1.name = obj1.name.Substring(0, (obj1.name.Length - 7)); uimanager = gameObject.GetComponent<UIManager>(); Panel_Audio = GameObject.Find("AudioPanel"); Panel_ProgressReport = GameObject.Find("ProgressPanel"); Panel_Inventory = GameObject.Find("InventoryPanel"); Panel_Journal = GameObject.Find("JournalPanel"); Panel_Map = GameObject.Find("MapPanel"); Debug.Log("Panel_Audio: " + Panel_Audio); Debug.Log("Panel_ProgressReport: " + Panel_ProgressReport); Debug.Log("Panel_Inventory: " + Panel_Inventory); Debug.Log("Panel_Journal: " + Panel_Journal); Debug.Log("Panel_Map: " + Panel_Map); GameObject.Find("BtnAudio/Button Layer").GetComponent<Button>().onClick.AddListener(() => { uimanager.SoundAction(); }); GameObject.Find("BtnInventroy/Button Layer").GetComponent<Button>().onClick.AddListener(() => { uimanager.InventoryAction(); }); GameObject.Find("BtnJournal/Button Layer").GetComponent<Button>().onClick.AddListener(() => { uimanager.JournalAction(); }); GameObject.Find("BtnProgress/Button Layer").GetComponent<Button>().onClick.AddListener(() => { uimanager.ProgressAction(); }); GameObject.Find("BtnJournalMap/Button Layer").GetComponent<Button>().onClick.AddListener(() => { uimanager.MapAction(); }); // DWhirle: (May 10, 2016) GameObject.Find("ImgRoleIcon").transform.GetChild(GLOBAL.Player.progress["playernum"].i - 1).gameObject.SetActive(true); isLoad = true; //StartCoroutine(waitForNPC()); } else { } if (GameObject.Find("TopViewCamera") != null) { Panel_Map = GameObject.Find("TopViewCamera"); //Panel_Map.SetActive(false); } }