コード例 #1
0
    public void UnRegisterUIMessage(string name, UIMEssageType type, UIPage page)
    {
        Dictionary <string, List <UIPage> > container = null;

        if (type == UIMEssageType.PushScene)
        {
            container = pushSceneMessage;
        }
        else if (type == UIMEssageType.PopScene)
        {
            container = popSceneMessage;
        }
        else if (type == UIMEssageType.PushPage)
        {
            container = pushPageMessage;
        }
        else if (type == UIMEssageType.PopPage)
        {
            container = popPageMessage;
        }
        if (container.ContainsKey(name) == false)
        {
            UnityEngine.Debug.LogError("the " + type.ToString() + " don;t have " + name + "registered");
            return;
        }
        List <UIPage> list        = container[name];
        bool          haveThePage = false;

        for (int i = 0; i < list.Count; i++)
        {
            if (list[i] == page)
            {
                list.RemoveAt(i);
                haveThePage = true;
                break;
            }
        }
        if (haveThePage == false)
        {
            UnityEngine.Debug.LogError(page.GetPageName() + " don't registered " + type.ToString() + " " + name);
        }
    }
コード例 #2
0
    public void RegisterUIMessage(string name, UIMEssageType type, UIPage page)
    {
        Dictionary <string, List <UIPage> > container = null;

        if (type == UIMEssageType.PushScene)
        {
            container = pushSceneMessage;
        }
        else if (type == UIMEssageType.PopScene)
        {
            container = popSceneMessage;
        }
        else if (type == UIMEssageType.PushPage)
        {
            container = pushPageMessage;
        }
        else if (type == UIMEssageType.PopPage)
        {
            container = popPageMessage;
        }
        if (container.ContainsKey(name))
        {
            List <UIPage> list        = container[name];
            bool          haveThePage = false;
            for (int i = 0; i < list.Count; i++)
            {
                if (list[i] == page)
                {
                    haveThePage = true;
                    break;
                }
            }
            if (haveThePage)
            {
                UnityEngine.Debug.LogError("please do not register " + name + " " + type.ToString() + " again");
                return;
            }
            list.Add(page);
        }
        else
        {
            List <UIPage> list = new List <UIPage>();
            list.Add(page);
            container.Add(name, list);
        }
    }
コード例 #3
0
 public override void OnUIMessage(UIMEssageType type, string name)
 {
     UnityEngine.Debug.LogError("Message type is " + type.ToString() + " " + name);
 }