private void OnComplete(object sender, AssetsProxy assetsProxy, object data) { UILoader loader = ( UILoader )sender; UILoadCallback callback = ( UILoadCallback )loader.data; callback.Invoke(); }
public void Load(UILoadCallback callback) { if (this._loading) { return; } this._callback = callback; this._loading = true; EditorCoroutineRunner.StartEditorCoroutine(this.loader()); }
public void Load(UILoadCallback callback) { if (this._loading || this.loaded) { return; } this._loading = true; UILoader loader = new UILoader(this.assetBundlePath, callback); loader.Load(this.OnComplete, null, this.OnError); }
public void Load(UILoadCallback callback) { if (_loading) { return; } _loading = true; Debug.Log(">>>>UISource : IUISource"); UIManager.AddUIPackage(_fileName); // AssetManager.inst.LoadAsset("ui", _fileName.ToLower(), // (string assetPath, string fileName, object data) => { callback(); }); }
public void Load(UILoadCallback callback) { UIPackage.AddPackage("UI/" + _fileName); _loaded = true; callback.Invoke(); }
public void Load(UILoadCallback callback) { UIPackage.AddPackage(this.assetPath); callback.Invoke(); }
public void Load(UILoadCallback callback) { ClientApp.Resource.LoadAsset(AssetUtility.GetUIBytesPath(fileName), null); ClientApp.Resource.LoadAsset(AssetUtility.GetUIBytesPath(fileName), null); }