static public int IsBound_s(IntPtr l) { try { UnityEngine.KeyCode a1; checkEnum(l, 1, out a1); var ret = UIKeyBinding.IsBound(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
public unsafe static long $Invoke0(long instance, long *args) { return(GCHandledObjects.ObjectToGCHandle(UIKeyBinding.IsBound((KeyCode)(*(int *)args)))); }