コード例 #1
0
    private void OnTooltip(GameObject obj, bool isPress)
    {
        UIItemTooltip tooltip = AchievementManager.instance.GetAchieveWindow.GetItemTooptip;

        tooltip.OnOffTooltip(isPress);
        if (isPress)
        {
            SoundManager.instance.PlayAudioClip("UI_Click");
            tooltip.UpdateTooltip(m_itemIndex, obj.transform);
        }
    }
コード例 #2
0
        /// <summary>
        /// Skip SetStat if stat is 0
        /// </summary>
        public static bool Prefix(
            UIItemTooltip __instance, MethodInfo __originalMethod,
            LocalizedTextBind statLocalization, bool secondObject, object statValue,
            object statCompareValue = null, UnityEngine.Sprite statIcon = null )
        {
            float svFloat,scvFloat;
            string svType, scvType = "";
            string svString = statValue as string ?? "null" ;
            string scvString = statCompareValue as string ?? "null";
            string zeroPercent = Base.UI.UIUtil.PercentageStat(0f, __instance.PercentageString.Localize(null));

            try {
                svFloat = (float)statValue;
            } catch (InvalidCastException) {
                svFloat = 12.34f;
            }
            try {
                scvFloat = (float)statValue;
            } catch (InvalidCastException) {
                scvFloat = 12.34f;
            }
            try {
                svType = statValue.GetType().ToString();
            } catch (NullReferenceException) {
                svType = "NULL";
            }
            try {
                scvType = statCompareValue.GetType().ToString();
            } catch (NullReferenceException) {
                scvType = "NULL";
            }

            bool svSkip = svString == "0" || svString == zeroPercent || svFloat == 0f;
            bool scvSkip = scvString == "0" || scvString == zeroPercent || scvFloat == 0f;
#if DEBUG
            BasicUtil.Log($"Injected into {__instance.GetType()}.{__originalMethod.Name}()", MyMod.storedAPI);
            BasicUtil.Log($"  {statLocalization.Localize()} [2nd: {secondObject}]", MyMod.storedAPI);
            BasicUtil.Log($"  SV: {statValue ?? 0,4} [{svType}]", MyMod.storedAPI);
            BasicUtil.Log($"  CV: {statCompareValue ?? 0,4} [{scvType}]", MyMod.storedAPI);
            BasicUtil.Log($"  SVSkip: {svSkip}", MyMod.storedAPI);
            BasicUtil.Log($"  CVSkip: {scvSkip}", MyMod.storedAPI);
#endif

            return !(scvSkip && svSkip) || MyMod.Config.show_zeros;
        }
コード例 #3
0
    void Awake()
    {
        m_transform = transform;
        m_window    = m_transform.FindChild("Anchor_Center/Window");

        #region Button
        m_window.FindChild("CloseButton").GetComponent <UIEventListener>().onClick = OnClose;
        m_window.FindChild("HelpButton").GetComponent <UIEventListener>().onClick  = OnHelp;
        #endregion

        #region Tab
        SelectTab selectTab = new SelectTab(OnSelectTab);
        m_tabGroup = new UITab[(int)ACHIEVE_TAB_TYPE.TYPE_END];
        string[] tabPathArray = { "Tab_Group/Daily_Tab", "Tab_Group/Progress_Tab", "Tab_Group/Complete_Tab" };

        for (int i = 0; i < tabPathArray.Length; i++)
        {
            m_tabGroup[i] = new UITab(m_window.FindChild(tabPathArray[i]).gameObject, (ACHIEVE_TAB_TYPE)i, selectTab);
        }
        #endregion

        #region Scroll
        m_scrollPanel = m_window.FindChild("ScrollWindow/ScrollView").GetComponent <UIPanel>();
        m_scrollView  = m_scrollPanel.GetComponent <UIScrollView>();
        m_scrollGrid  = m_scrollPanel.transform.FindChild("Grid");
        m_scrollBar   = m_window.FindChild("ScrollWindow/ScrollBar").GetComponent <UIScrollBar>();

        m_emptyView = m_window.FindChild("ScrollWindow/EmptyView").gameObject;

        InitItem();
        #endregion

        #region Object
        GameObject tooltipObj = Instantiate(AssetBundleEx.Load <GameObject>("[Prefabs]/[Gui]/UIItemTooltip")) as GameObject;
        tooltipObj.transform.parent        = m_window;
        tooltipObj.transform.localPosition = Vector3.zero;
        tooltipObj.transform.localScale    = Vector3.one;
        m_uiItemTooltip = tooltipObj.GetComponent <UIItemTooltip>();
        #endregion
    }