public ItemSlot(UIItemSlot _uiItemSlot, ItemStack _stack, bool _isCreative) { stack = _stack; uiItemSlot = _uiItemSlot; isCreative = _isCreative; uiItemSlot.Link(this); }
public ItemSlot(UIItemSlot _uIItemSlot, SaveItem _item) { if (_item.amount < 0) { stack = new ItemStack(_item.id, -1); isCreative = true; } else if (_item.amount > 0) { stack = new ItemStack(_item.id, _item.amount); } uiItemSlot = _uIItemSlot; uiItemSlot.Link(this); }
public ItemSlot(UIItemSlot _uiItemSlot, ItemStack _stack) { stack = _stack; uiItemSlot = _uiItemSlot; uiItemSlot.Link(this); }
public ItemSlot(UIItemSlot _uiItemSlot) { stack = null; uiItemSlot = _uiItemSlot; uiItemSlot.Link(this); }
public ItemSlot(UIItemSlot _ui, ItemStack _stack) { stack = _stack; _ui.Link(this); }
public ItemSlot(UIItemSlot _ui) { _ui.Link(this); }