private void _decideSelectBtn(UIInteriorStoreModeSelect.SelectMode iMode)
 {
     SoundUtils.PlaySE(SEFIleInfos.CommonEnter1);
     this._setBtnEnabled(false);
     this._setSelectedBtn(iMode);
     this._clsInput = null;
     new BaseDialogPopup().Close(base.get_gameObject(), 1f, 1f, 0f, 0f);
     if (this.delDecideSelectMode != null)
     {
         this.delDecideSelectMode(iMode);
     }
 }
 private void Awake()
 {
     this._dicSelectBtn = new Dictionary <UIInteriorStoreModeSelect.SelectMode, UIButton>();
     using (IEnumerator enumerator = Enum.GetValues(typeof(UIInteriorStoreModeSelect.SelectMode)).GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             UIInteriorStoreModeSelect.SelectMode selectMode = (UIInteriorStoreModeSelect.SelectMode)((int)enumerator.get_Current());
             this._dicSelectBtn.Add(selectMode, base.get_transform().FindChild(string.Format("Btns/{0}Btn", selectMode)).GetComponent <UIButton>());
             this._dicSelectBtn.get_Item(selectMode).onClick.Add(Util.CreateEventDelegate(this, "_decideSelectBtn", selectMode));
         }
     }
     base.get_gameObject().get_transform().set_localScale(Vector3.get_one());
 }
 private void _setSelectedBtn(UIInteriorStoreModeSelect.SelectMode nIndex)
 {
     using (Dictionary <UIInteriorStoreModeSelect.SelectMode, UIButton> .Enumerator enumerator = this._dicSelectBtn.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             KeyValuePair <UIInteriorStoreModeSelect.SelectMode, UIButton> current = enumerator.get_Current();
             if (current.get_Key() == nIndex)
             {
                 current.get_Value().state = UIButtonColor.State.Pressed;
             }
             else
             {
                 current.get_Value().state = UIButtonColor.State.Normal;
             }
         }
     }
 }