public override void OnPlayerUpdated() { _uiManager = canvas._player.uiManager; unitController = canvas._player.UnitController; //Debug.Log("Player Updated"); //update images of skills, and the state a skill is in lightAttack.SetImage(GetSpriteFromBoundAction(BindableActions.LightAttack)); heavyAttack.SetImage(GetSpriteFromBoundAction(BindableActions.HeavyAttack)); //select.SetImage(canvas._player.XXXX.Select.actionIcon); //maneuver.SetImage(canvas._player.XXXX.Select.actionIcon); skillOne.SetImage(GetSpriteFromBoundAction(BindableActions.SkillOne)); skillTwo.SetImage(GetSpriteFromBoundAction(BindableActions.SkillTwo)); skillThree.SetImage(GetSpriteFromBoundAction(BindableActions.SkillThree)); skillFour.SetImage(GetSpriteFromBoundAction(BindableActions.SkillFour)); }