コード例 #1
0
ファイル: GUIManager.cs プロジェクト: Duckshow/SpaceStation
    public void UpdateButtonGraphics(CanInspect _io)
    {
        int _index = currentInfoWindows.FindIndex(x => x.User == _io);

        if (_index == -1 || currentInfoWindows[_index].Window.UI_ComponentSlots.Length == 0)
        {
            return;
        }

        UIInfoWindow _window = currentInfoWindows[_index].Window;
        Button       _button = null;

        ComponentHolder.ComponentSlot _slot = null;
        for (int i = 0; i < _window.UI_ComponentSlots.Length; i++)
        {
            _button = _window.UI_ComponentSlots[i];
            _slot   = currentComponentHolder.ComponentSlots[i];

            if (_slot.HeldComponent == null)
            {
                _button.GetComponent <Image>().color = Color.black;
                continue;
            }
            if (_slot.HeldComponent._Current_ == 0)
            {
                _button.GetComponent <Image>().color = Color.red;
                continue;
            }
            if (_slot.HeldComponent.TypeID != _slot.SlotTypeID)
            {
                _button.GetComponent <Image>().color = Color.yellow;
                continue;
            }

            // everything's fine
            _button.GetComponent <Image>().color = Color.green;
        }
    }
コード例 #2
0
ファイル: GUIManager.cs プロジェクト: Duckshow/SpaceStation
    //public void ToggleWindow(InteractiveObject _io, InteractiveObject.State _state, WindowType _type) { // currently only support for 1 window, but maybe more later?
    //    if (currentInfoWindow != null && currentInfoWindow.OwnerIO == _io)
    //        CloseCurrentInfoWindow();
    //    else
    //        OpenNewWindow(_io, _state, _type);
    //}

    public void OpenNewWindow(CanInspect _inspectable, CanInspect.State _state, WindowType _type)
    {
        int          _index         = currentInfoWindows.FindIndex(x => x.User == _inspectable);
        UIInfoWindow _currentWindow = null;

        if (_index > -1)
        {
            _currentWindow = currentInfoWindows[_index].Window;

            if (_currentWindow.OwnerInspectable == _inspectable)
            {
                if (_state != _currentWindow.State)
                {
                    _currentWindow.ChangeState(_state);
                }

                return;
            }

            CloseInfoWindow(_inspectable, _index); // not sure if needed
        }

        switch (_type)
        {
        case WindowType.Basic:
            _currentWindow = ComponentWindow_Main;
            break;

        case WindowType.Basic_SecondWindow:
            _currentWindow = ComponentWindow_Sub;
            break;

        case WindowType.ComponentHolder_x6:
            _currentWindow = ComponentHolderWindow_x6;
            break;

        case WindowType.ComponentHolder_x9:
            _currentWindow = ComponentHolderWindow_x9;
            break;

        case WindowType.ComponentHolder_15:
            _currentWindow = ComponentHolderWindow_x15;
            break;

        case WindowType.ComponentHolder_x24:
            _currentWindow = ComponentHolderWindow_x24;
            break;
        }

        // make sure no on else is using this window
        for (int i = 0; i < currentInfoWindows.Count; i++)
        {
            if (currentInfoWindows [i].Window == _currentWindow)
            {
                CloseInfoWindow(currentInfoWindows[i].User, i);
            }
        }

        ComponentObject _trackedComponent = null;

        switch (_type)
        {
        case WindowType.Basic:
        case WindowType.Basic_SecondWindow:
            _trackedComponent = _inspectable.GetComponent <ComponentObject>();
            break;

        case WindowType.ComponentHolder_x6:
        case WindowType.ComponentHolder_x9:
        case WindowType.ComponentHolder_15:
        case WindowType.ComponentHolder_x24:
            currentComponentHolder = _inspectable.GetComponent <ComponentHolder>();

            // set button-names to be the same as in the component-slots
            ComponentObject.ComponentType _compType;
            int _compTypeID;
            for (int i = 0; i < _currentWindow.Buttons.Length; i++)
            {
                _compType   = currentComponentHolder.ComponentSlots[i].SlotType;
                _compTypeID = currentComponentHolder.ComponentSlots[i].SlotTypeID;
                _currentWindow.Buttons[i].GetComponentInChildren <Text>().text = ComponentInfoManager.Instance.AllComponentsInfo[_compType][_compTypeID].Name;
            }
            break;
        }

        _currentWindow.UI_Image.sprite = _inspectable.Selected_Sprite;
        _currentWindow.UI_Name.text    = _inspectable.Selected_Name;
        _currentWindow.UI_Desc.text    = _inspectable.Selected_Desc;

        UITrackObject _tracker = _currentWindow.GetComponent <UITrackObject>();

        if (_tracker != null)
        {
            _tracker.trackTransform = _inspectable.transform;
        }

        _currentWindow.ChangeState(_state);
        _currentWindow.ShowWindow(_inspectable, _trackedComponent);
        currentInfoWindows.Add(new InfoWindowUser(_currentWindow, _inspectable));

        UpdateButtonGraphics(_inspectable);
    }
コード例 #3
0
ファイル: GUIManager.cs プロジェクト: Duckshow/SpaceStation
 public InfoWindowUser(UIInfoWindow _window, CanInspect _inspectable)
 {
     Window = _window;
     User   = _inspectable;
 }