public void Show(bool show, UIIndicatorView.Mode mode, string logMessage) { gameObject.SetActive(show); _mode = mode; _logMessage = logMessage; StopAllCoroutines(); if (show == true) { if (_mode == Mode.Networking) { StartCoroutine(ShowingNetworking()); } else { StartCoroutine(ShowingLogMessage()); } } }
private void ShowIndicatorView(bool show, UIIndicatorView.Mode mode = UIIndicatorView.Mode.Networking, string logMessage = null) { uiIndicatorView.Show(show, mode, logMessage); }