void Start() { uiManager = UIInGameManager.instance; player = Player.instance; gameManager = GameManager.instance; StartCoroutine("ReadyForSecondes"); }
// Use this for initialization void Start() { ui = UIInGameManager.instance; RecoverHP(0); totalDamage = info.damage; AttackManager(0); }
private void Start() { timer = 60f; sm = SpawnManager.Instance; ui = UIInGameManager.instance; ui.OnChangeMaxHeightViewer(100); ui.OnChangeHeightViewer(0, 100); AudioManager.instance.PlayInGame(); }
private void Awake() { currentViewIndex = 0; ui = FindObjectOfType <UIInGameManager>(); cookingManager = FindObjectOfType <CookingManager>(); btnCookChange = GetComponent <Button>(); btnCookChange.onClick.AddListener(OnButtonDown); }
public void Initialize_UIInGame() //inicializar o que for necessario da interface dentro de jogo (/UI in game) do cenario { UIInGameManager uiInGameManager = UIInGame.GetComponent <UIInGameManager>(); //pegar script InGameManager uiInGameManager.players = new GameObject[playersNumber]; //inicializar array de jogadores da interface (/ui) for (int i = 0; i < playersNumber; i++) //para cada jogador { uiInGameManager.players[i] = players[i]; //adicionar referencia do jogador na interface } }
protected override void Awake() { base.Awake(); cookingManager = FindObjectOfType <CookingManager>(); loadQuest = FindObjectOfType <LoadQuest>(); ui = FindObjectOfType <UIInGameManager>(); npcBehaviour = FindObjectOfType <NPCBehaviour>(); cookingManager.SetGameManger(this); loadQuest.talkEnd += StartCook; loadQuest.nextNpc += NextNPC; life = maxLife; }
private void Awake() { ui = FindObjectOfType <UIInGameManager>(); }
void Awake() { //싱글톤 생성 instance = this; }
void Start() { uiManager = UIInGameManager.instance; player = Player.instance; boardManager = BoardManager.instance; }
private void Awake() { instance = this; }