// Use this for first initialization void Awake() { // init friend list friendList = new List<FriendInfo>(); for( int i=0; i<1000; i++ ) { FriendInfo friendInfo = new FriendInfo( i, i.ToString(), "dummy_name_" + i.ToString() ); friendList.Add( friendInfo ); } friendList.Sort( SortByRank ); // draggable panel init dragPanel = GetComponentInChildren<UIDraggablePanelEx>() as UIDraggablePanelEx; grid = GetComponentInChildren<UIGridEx>() as UIGridEx; FillGrid (); }
/// <summary> /// Cache the transform and the panel. /// </summary> void Awake() { mTrans = transform; mPanel = GetComponent<UIPanel>(); // addition to ngui for uniform draggable scroll panel mGrid = GetComponentInChildren<UIGridEx>(); // fin }