public void Initialize(UIGamePlay ui) { GamePlayUI = ui; GamePlayCount = 0; JellyHeroStart.SetPlace(CommonData.JELLY_START_DEGREE); JellyHeroEndCheck_Left.SetPlace(CommonData.JELLY_END_LEFT_DEGREE); JellyHeroEndCheck_Right.SetPlace(CommonData.JELLY_END_RIGHT_DEGREE); }
// Use this for initialization void Start() { uIGamePlay = FindObjectOfType(typeof(UIGamePlay)) as UIGamePlay; gameController = FindObjectOfType(typeof(GameController)) as GameController; falasEntrou.SetActive(false); }