void Start() { levelTime = 0; activeMessager = null; UI = GameObject.Find("LabCanvas").GetComponent <UIFramework> (); UI.ToggleContinueButton(false); narratorText = GameObject.Find("NarratorText").GetComponent <Text>(); narratorText.text = ""; textOptionsHolder = GameObject.Find("TextOptionsHolder"); Experiment e = GetComponent <Experiment> (); e.BaseSetup(); e.dna.Setup(scientistMapList); e.dna.MakeVisibleAndInteractive(false, false); nts = new List <NarratorTrigger> (); for (int i = 0; i < textOptionsHolder.transform.childCount; i++) { nts.Add(textOptionsHolder.transform.GetChild(i).GetComponent <NarratorTrigger> ()); nts [nts.Count - 1].Setup(); if (nts [nts.Count - 1].CanTriggerOnStart()) { BeginMessaging(nts[nts.Count - 1]); } } }
void Update() { if (Input.GetKeyDown(KeyCode.Return)) { UI.AdvanceNarrative(); } levelTime += Time.deltaTime; if (levelTime < START_WAIT) { return; } foreach (NarratorTrigger nt in nts) { if (nt != activeMessager && nt.CanTrigger()) { BeginMessaging(nt); } } if (activeMessager != null && messageIndex >= 0 && (timer += Time.deltaTime) < TEXT_PRINT_RATE) { timer = 0; if (messageIndex < currentMessage.Length) { narratorText.text += currentMessage [messageIndex++]; } else if ((currentMessage = activeMessager.GetNextMessage().ToCharArray()).Length > 0) { UI.ToggleContinueButton(true); messageIndex = -1; } else { EndMessaging(); } } }