コード例 #1
0
        private static Payload DecodeChunk(BinaryReader reader)
        {
            Payload payload = null;

            reader.ReadByte();  // START_BYTE
            var chunkType = (SeStringChunkType)reader.ReadByte();
            var chunkLen  = GetInteger(reader);

            var packetStart = reader.BaseStream.Position;

            // any unhandled payload types will be turned into a RawPayload with the exact same binary data
            switch (chunkType)
            {
            case SeStringChunkType.EmphasisItalic:
                payload = new EmphasisItalicPayload();
                break;

            case SeStringChunkType.SeHyphen:
                payload = SeHyphenPayload.Payload;
                break;

            case SeStringChunkType.Interactable:
            {
                var subType = (EmbeddedInfoType)reader.ReadByte();
                switch (subType)
                {
                case EmbeddedInfoType.PlayerName:
                    payload = new PlayerPayload();
                    break;

                case EmbeddedInfoType.ItemLink:
                    payload = new ItemPayload();
                    break;

                case EmbeddedInfoType.MapPositionLink:
                    payload = new MapLinkPayload();
                    break;

                case EmbeddedInfoType.Status:
                    payload = new StatusPayload();
                    break;

                case EmbeddedInfoType.QuestLink:
                    payload = new QuestPayload();
                    break;

                case EmbeddedInfoType.DalamudLink:
                    payload = new DalamudLinkPayload();
                    break;

                case EmbeddedInfoType.LinkTerminator:
                // this has no custom handling and so needs to fallthrough to ensure it is captured
                default:
                    // but I'm also tired of this log
                    if (subType != EmbeddedInfoType.LinkTerminator)
                    {
                        Log.Verbose("Unhandled EmbeddedInfoType: {0}", subType);
                    }

                    // rewind so we capture the Interactable byte in the raw data
                    reader.BaseStream.Seek(-1, SeekOrigin.Current);
                    break;
                }
            }

            break;

            case SeStringChunkType.AutoTranslateKey:
                payload = new AutoTranslatePayload();
                break;

            case SeStringChunkType.UIForeground:
                payload = new UIForegroundPayload();
                break;

            case SeStringChunkType.UIGlow:
                payload = new UIGlowPayload();
                break;

            case SeStringChunkType.Icon:
                payload = new IconPayload();
                break;

            default:
                Log.Verbose("Unhandled SeStringChunkType: {0}", chunkType);
                break;
            }

            payload ??= new RawPayload((byte)chunkType);
            payload.DecodeImpl(reader, reader.BaseStream.Position + chunkLen - 1);

            // read through the rest of the packet
            var readBytes = (uint)(reader.BaseStream.Position - packetStart);

            reader.ReadBytes((int)(chunkLen - readBytes + 1)); // +1 for the END_BYTE marker

            return(payload);
        }
コード例 #2
0
ファイル: Payload.cs プロジェクト: KHShadowrunner/Dalamud
        private static Payload ProcessChunk(BinaryReader reader)
        {
            Payload payload = null;

            reader.ReadByte();  // START_BYTE
            var chunkType = (SeStringChunkType)reader.ReadByte();
            var chunkLen  = GetInteger(reader);

            var packetStart = reader.BaseStream.Position;

            switch (chunkType)
            {
            case SeStringChunkType.Interactable:
            {
                var subType = (EmbeddedInfoType)reader.ReadByte();
                switch (subType)
                {
                case EmbeddedInfoType.PlayerName:
                    payload = new PlayerPayload();
                    break;

                case EmbeddedInfoType.ItemLink:
                    payload = new ItemPayload();
                    break;

                case EmbeddedInfoType.MapPositionLink:
                    payload = new MapLinkPayload();
                    break;

                case EmbeddedInfoType.Status:
                    payload = new StatusPayload();
                    break;

                case EmbeddedInfoType.LinkTerminator:
                // this has no custom handling and so needs to fallthrough to ensure it is captured
                default:
                    Log.Verbose("Unhandled EmbeddedInfoType: {0}", subType);
                    // rewind so we capture the Interactable byte in the raw data
                    reader.BaseStream.Seek(-1, SeekOrigin.Current);
                    payload = new RawPayload((byte)chunkType);
                    break;
                }
            }
            break;

            case SeStringChunkType.AutoTranslateKey:
                payload = new AutoTranslatePayload();
                break;

            case SeStringChunkType.UIForeground:
                payload = new UIForegroundPayload();
                break;

            case SeStringChunkType.UIGlow:
                payload = new UIGlowPayload();
                break;

            default:
                Log.Verbose("Unhandled SeStringChunkType: {0}", chunkType);
                payload = new RawPayload((byte)chunkType);
                break;
            }

            payload?.ProcessChunkImpl(reader, reader.BaseStream.Position + chunkLen - 1);

            // read through the rest of the packet
            var readBytes = (uint)(reader.BaseStream.Position - packetStart);

            reader.ReadBytes((int)(chunkLen - readBytes + 1)); // +1 for the END_BYTE marker

            return(payload);
        }