void Start() { float maxScreenDimension = Mathf.Max(Screen.width, Screen.height); //Character Image if (characterImage) { characterImage.rectTransform.sizeDelta = new Vector2(maxScreenDimension * characterImageScaleX, maxScreenDimension * characterImageScaleY); characterImage.rectTransform.position = new Vector2(characterImage.rectTransform.rect.width + xOffset, characterImage.rectTransform.rect.height + yOffset); } else { Debug.LogError("Character Image Not Found."); } //Health Bar if (healthBar) { uiFillbar = healthBar.GetComponent <UIFillBar>(); RectTransform rt = (RectTransform)healthBar.transform; float scaleFactorX = characterImage.rectTransform.rect.width / rt.rect.width; float scaleFactorY = scaleFactorX / healthBarWidthHeightRatio; healthBar.transform.localScale = new Vector2(scaleFactorX, scaleFactorY); healthBar.transform.position = new Vector2(characterImage.rectTransform.position.x + xOffset, 1.5f * characterImage.rectTransform.position.y + yOffset); } else { Debug.LogError("Healthbar GameObject Not Found."); } //Medic Panel if (medicPanel) { RectTransform rt = (RectTransform)medicPanel.transform; float medicalPanelWidth = rt.rect.width * medicPanel.transform.localScale.x; float medicalPanelHeight = rt.rect.height * medicPanel.transform.localScale.y; medicPanel.transform.position = new Vector2(Screen.width - medicalPanelWidth - xOffset, medicalPanelHeight + yOffset); } else { Debug.LogError("Medic Panel Not Found."); } //Defense Panel if (defensePanel) { RectTransform rt = (RectTransform)defensePanel.transform; float defensePanelWidth = rt.rect.width * defensePanel.transform.localScale.x; float defensePanelHeight = rt.rect.height * defensePanel.transform.localScale.y; rt = (RectTransform)medicPanel.transform; defensePanel.transform.position = new Vector2(Screen.width - defensePanelWidth - rt.rect.width - xOffset, defensePanelHeight + yOffset); } else { Debug.LogError("Defense Panel Not Found."); } }
private void Awake() { _forceBarFill = GetComponent <UIFillBar>(); _eventService = ServiceLocator.Resolve <IEventService>(); }