private void OnDisable() { if (globalMap != null) { globalMap.MapInterfaceDisabled(); } UIExpeditionObserver.DisableObserver(); }
public void StartMission() { stage = ExpeditionStage.OnMission; changesMarkerValue++; GlobalMapCanvasController.needExpeditionsRedraw = true; UIExpeditionObserver.Refresh(); expeditionsLaunched++; }
public static UIExpeditionObserver GetObserver() { if (_currentObserver == null) { _currentObserver = Instantiate(Resources.Load <GameObject>("UIPrefs/expeditionPanel"), UIController.GetCurrent().GetCurrentCanvasTransform()).GetComponent <UIExpeditionObserver>(); } return(_currentObserver); }
public static UIExpeditionObserver GetObserver() { if (_observer == null) { _observer = GameObject.Instantiate(Resources.Load <GameObject>("UIPrefs/expeditionPanel"), UIController.current.mainCanvas).GetComponent <UIExpeditionObserver>(); } return(_observer); }
public void StartButton() { if (chosenPoint != null) { if (chosenPoint.type == MapMarkerType.FlyingExpedition) { var e = (chosenPoint as FlyingExpedition).expedition; if (e.stage == Expedition.ExpeditionStage.WayIn) { e.EndMission(); } } else { var poi = chosenPoint as PointOfInterest; if (poi != null) { if (poi.workingExpedition == null || poi.workingExpedition.stage != Expedition.ExpeditionStage.OnMission) { // send expedition var rt = infoPanel.GetComponent <RectTransform>(); infoPanelWidth = infoPanel.activeSelf ? rt.rect.width * rt.localScale.x : 0f; float pw = (Screen.width - infoPanelWidth) * 0.95f, ph = Screen.height * 0.75f, sz = ph; if (pw < ph) { sz = pw; } UIExpeditionObserver.Show(mapCanvas.GetComponent <RectTransform>(), new Rect(Vector2.zero, sz * Vector2.one), SpriteAlignment.Center, poi, true); } else { ExploringMinigameUI.ShowExpedition(poi.workingExpedition, true); CloseInfopanel(); return; } } else { sendExpeditionButton.SetActive(false); } } } else { CloseInfopanel(); } }
public void SelectItem(int index) { switch (mode) { case InfoMode.Expeditions: { UIExpeditionObserver.Show(observerPanel.GetComponent<RectTransform>(), SpriteAlignment.TopLeft, Expedition.expeditionsList[index], false); activeObserver = UIExpeditionObserver.GetObserver().gameObject; break; } case InfoMode.Crews: { UICrewObserver.Show(observerPanel.GetComponent<RectTransform>(), SpriteAlignment.TopLeft, Crew.crewsList[index], false); activeObserver = UICrewObserver.GetObserver().gameObject; break; } case InfoMode.Artifacts: UIArtifactPanel.Show(observerPanel.GetComponent<RectTransform>(), SpriteAlignment.TopLeft, Artifact.artifactsList[index], false); activeObserver = UIArtifactPanel.GetObserver().gameObject; break; } if (activeObserver != null) activeObserver.transform.SetAsLastSibling(); }