/// <summary> /// Forward the drag event to the draggable camera. /// </summary> void OnDrag(Vector2 delta) { if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null) { draggableCamera.Drag(delta); } }
/// <summary> /// Forward the drag event to the draggable camera. /// </summary> void OnDrag(Vector2 delta) { if (enabled && gameObject.active && draggableCamera != null) { draggableCamera.Drag(delta); } }
/// <summary> /// Forward the drag event to the draggable camera. /// </summary> void OnDrag(Vector2 delta) { #pragma warning disable 0618 if (enabled && gameObject.active && draggableCamera != null) { draggableCamera.Drag(delta); } #pragma warning restore 0618 }
private void OnDrag(Vector2 delta) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Expected O, but got Unknown //IL_0032: Unknown result type (might be due to invalid IL or missing references) if (this.get_enabled() && NGUITools.GetActive(this.get_gameObject()) && draggableCamera != null) { draggableCamera.Drag(delta); } }
void OnDrag(Vector2 delta) { IsDrag = true; if (IsStopDrag) { return; } if (enabled && NGUITools.GetActive(gameObject) && Draggable != null) { Draggable.Drag(delta); } }
static public int Drag(IntPtr l) { try { UIDraggableCamera self = (UIDraggableCamera)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); self.Drag(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }