Drag() public method

Drag event receiver.
public Drag ( Vector2 delta ) : void
delta Vector2
return void
コード例 #1
0
ファイル: UIDragCamera.cs プロジェクト: Luciano-0/2048-Demo
    /// <summary>
    /// Forward the drag event to the draggable camera.
    /// </summary>

    void OnDrag(Vector2 delta)
    {
        if (enabled && NGUITools.GetActive(gameObject) && draggableCamera != null)
        {
            draggableCamera.Drag(delta);
        }
    }
コード例 #2
0
ファイル: UIDragCamera.cs プロジェクト: DonDracula/Unity_Demo
    /// <summary>
    /// Forward the drag event to the draggable camera.
    /// </summary>

    void OnDrag(Vector2 delta)
    {
        if (enabled && gameObject.active && draggableCamera != null)
        {
            draggableCamera.Drag(delta);
        }
    }
コード例 #3
0
    /// <summary>
    /// Forward the drag event to the draggable camera.
    /// </summary>

    void OnDrag(Vector2 delta)
    {
                #pragma warning disable 0618
        if (enabled && gameObject.active && draggableCamera != null)
        {
            draggableCamera.Drag(delta);
        }
                #pragma warning restore 0618
    }
コード例 #4
0
 private void OnDrag(Vector2 delta)
 {
     //IL_000c: Unknown result type (might be due to invalid IL or missing references)
     //IL_0011: Expected O, but got Unknown
     //IL_0032: Unknown result type (might be due to invalid IL or missing references)
     if (this.get_enabled() && NGUITools.GetActive(this.get_gameObject()) && draggableCamera != null)
     {
         draggableCamera.Drag(delta);
     }
 }
コード例 #5
0
    void OnDrag(Vector2 delta)
    {
        IsDrag = true;

        if (IsStopDrag)
        {
            return;
        }

        if (enabled && NGUITools.GetActive(gameObject) && Draggable != null)
        {
            Draggable.Drag(delta);
        }
    }
コード例 #6
0
 static public int Drag(IntPtr l)
 {
     try {
         UIDraggableCamera   self = (UIDraggableCamera)checkSelf(l);
         UnityEngine.Vector2 a1;
         checkType(l, 2, out a1);
         self.Drag(a1);
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }