private IEnumerator SeaAnimationCoroutine(UIDeckPracticeTrainingGround.Direction direction, float waveSpeed) { UIDeckPracticeTrainingGround.< SeaAnimationCoroutine > c__Iterator152 <SeaAnimationCoroutine> c__Iterator = new UIDeckPracticeTrainingGround.< SeaAnimationCoroutine > c__Iterator152();
public void InitializeSeaOverlay(UIDeckPracticeTrainingGround.Direction direction, UIDeckPracticeTrainingGround.SeaType seaType, float moveSpeed) { this.mSeaType = seaType; this.mSeaOverlayDirection = direction; this.mSeaOverlayMoveSpeed = moveSpeed; }