void PrepareNewRound() { Debug.Log("GC: Prepare new round"); uiController.ShowMenu(); uiController.ShowMessageWaiting(); round.Initialize(); stateGeneral = TLGeneralF.Game; // Waiting for the server (init info) }
void PrepareNewRound() { Debug.Log("GC: Prepare new round"); uiController.ShowMenu(); uiController.ShowMessageWaiting(); round.Initialize(); stateGeneral = TLGeneralF.Game; // Waiting for the server (init info) }