public void Enter(Player player) { this.player = player; player.lane = this; player.ApplyColor(this.color); if (uIController == null) { uIController = FindObjectOfType <UIController>(); } uIController.ActivateLaneUI(id); if (gameController == null) { gameController = FindObjectOfType <GameController>(); } StartCoroutine(gameController.UpdatePlayersCount()); }