protected override void OnStart() { isUIActive = false; AssetManager.Effect.Retrieve("ItemAppearEffect", transform); if (!isUIActive) { isUIActive = true; m_Coin = UIManager.Instance.Open("UICoin", true) as UICoin; m_Coin.Init("Coin"); } }
protected override void OnStart() { isUIActive = false; AssetManager.Effect.Retrieve("ItemAppearEffect", transform); if (!isUIActive) { isUIActive = true; m_Coin = UIManager.Instance.Open("UICoin", true) as UICoin; m_Coin.Init("Coin"); } }