void CreateMapItem(MapTileInfo info) { Vector3 posworld = MapUtils.GetPositionCenter(info.tileX, info.tileY, mapSizeX, mapSizeY, sizeRect); posworld.z = rootPosZ - 1; float w, h; w = meshRoad.roadWidth; h = w; // Vector2 posworld = mainCam.ScreenToWorldPoint(pos); if (info.type == UIMapItem.ItemType.ROAD_TILE) { meshRoad.AddPoint(posworld); } if ((info.type == UIMapItem.ItemType.FLAG) || (info.type == UIMapItem.ItemType.TREE) || (info.type == UIMapItem.ItemType.CAR)) { GameObject obj = new GameObject("item_" + info.type.ToString()); //AppSceneBase.main.AddObjToMainWorld(obj); obj.transform.parent = this.gameObject.transform; obj.transform.localScale = new Vector3(1f, 1f, 1f); obj.transform.localPosition = new Vector3(posworld.x, posworld.y, rootPosZ - 1); if (info.type == UIMapItem.ItemType.CAR) { uiCar = obj.AddComponent <UICar>(); uiCar.type = info.type; uiCar.iDelegate = this; uiCar.sizeRect = sizeRect; uiCar.uiCmdBarRun = uiCmdBarRun; uiCar.localPositionInit = obj.transform.localPosition; uiCar.SetMapSize(mapSizeX, mapSizeY); uiCar.UpdateGuankaItem(itmeInfoGuanka); uiCar.UpdateItem(w, h); } else { UIMapItem item = obj.AddComponent <UIMapItem>(); item.type = info.type; item.enableMove = false; item.UpdateItem(w, h); } // } }
public void CarUpdateStatus(UICar car, CarMotion.RunStatus status) { Debug.Log("CarUpdateStatus status=" + status); }