} // end MainCanvas public void Dispose() { if (null != m_uiCamera) m_uiCamera.Dispose(); // end if if (null != canvas) UnityEngine.Object.Destroy(canvas.gameObject); // end if } // end Dispose
} // end MainCanvas public void Dispose() { if (null != m_uiCamera) m_uiCamera.Dispose(); // end if if (null != canvas) UnityEngine.Object.Destroy(canvas.gameObject); // end if } // end Dispose