static void Init() { foreach (ESignalType button in Enum.GetValues(typeof(ESignalType))) { if (button != ESignalType.None) { buttonActions[button] = new UIButtonClick(); buttonActionsOne[button] = new UIButtonClickOne(); buttonActionsTwo[button] = new UIButtonClickTwo(); } } }
//testing to make the cubes disapear onece the player has passed trough it // Use this for initialization void Start() { Player = GameObject.FindGameObjectWithTag("Player"); //get the player btnInstance = GetComponent <UIButtonClick>(); //get the list of commands path = GameObject.FindObjectOfType(typeof(PathNodes)) as PathNodes; //to get the nodes to move the character nodes = path.getNodes(); //return the list of nodes playerCollider = Player.GetComponent <CapsuleCollider>(); }
// Use this for initialization void Start() { //Mairim Button submitBtn = submit.GetComponent <Button>(); submitBtn.onClick.AddListener(AddCommandsToCommandList); //Record original position of the player originalPos = player.transform.localPosition; originalRot = player.transform.localRotation; //Create instance of the two player handler classes commandProcessor = GetComponent <UIButtonClick>(); commandExecution = GetComponent <UIPlayCommand1> (); attempt = 0; }
// Use this for initialization void Start() { floormask = LayerMask.GetMask("Floor"); Player = GameObject.FindGameObjectWithTag("Player"); // playerRigidbody = GetComponent<Rigidbody>(); //Button btn = playButton.GetComponent<Button>(); btnInstance = GetComponent <UIButtonClick>(); whileInstance = GetComponent <WhileCommand>(); spawn = GetComponent <SpawnInstructions>(); //btn.onClick.AddListener(TaskOnClick); //store original position of player //originalPos = player.transform.position; isRotating = false; targetAngle = Player.transform.eulerAngles.y; targetRotation = Quaternion.AngleAxis(targetAngle, Vector3.up); }
// Use this for initialization void Start() { //Mairim Button submitBtn = submit.GetComponent <Button>(); submitBtn.onClick.AddListener(AddCommandsToCommandList); //Button continueBtn = cont.GetComponent<Button>(); //continueBtn.onClick.AddListener (ClearAllC); //Record original position of the player originalPos = player.transform.localPosition; originalRot = player.transform.localRotation; //Create instance of the two player handler classes commandProcessor = GetComponent <UIButtonClick> (); commandExecution = GetComponent <UIPlayCommand1> (); bl = GetComponent <BlocksRotator>(); attempt = 0; submitClicked = false; //DeactivateControls (); }