public override void CastSkill() { base.CastSkill(); m_health = FindObjectOfType <UIBossHealth>(); if (m_health != null) { m_health.OpenBossHealthBar(OpenBar); } else { Debug.Assert(false); } }
public override void CastSkill() { base.CastSkill(); UIBossHealth _health = FindObjectOfType <UIBossHealth>(); if (_health != null) { _health.UpdateHealth(m_enemy.health / m_enemy.maxHealth); } else { Debug.Assert(false); } }
private void _updateDamage(int nDamage) { if (m_bossHealth == null) { m_bossHealth = FindObjectOfType <UIBossHealth>(); if (m_bossHealth == null) { Debug.Assert(false); } } if (m_bossHealth != null) { m_bossHealth.UpdateHealth((float)m_enemy.health / (float)m_enemy.maxHealth); } }