protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Black);//Color.CornflowerBlue); spriteBatch.Begin(); // TODO: Add your drawing code here float elapsedms = (float)gameTime.ElapsedGameTime.TotalMilliseconds; // now render all UIs UIBoss.Draw(elapsedms, GraphicsDevice, spriteBatch, InputManager); // draw cursor InputManager.Render(GraphicsDevice, spriteBatch); spriteBatch.End(); base.Draw(gameTime); }